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view docs/html/sdlsemwaittimeout.html @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 355632dca928 |
children |
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line source
<HTML ><HEAD ><TITLE >SDL_SemWaitTimeout</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_SemTryWait" HREF="sdlsemtrywait.html"><LINK REL="NEXT" TITLE="SDL_SemPost" HREF="sdlsempost.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsemtrywait.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsempost.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSEMWAITTIMEOUT" ></A >SDL_SemWaitTimeout</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN8120" ></A ><H2 >Name</H2 >SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN8123" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN8124" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SemWaitTimeout</B ></CODE >(SDL_sem *sem, Uint32 timeout);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8130" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_SemWaitTimeout()</TT > is a varient of <A HREF="sdlsemwait.html" >SDL_SemWait</A > with a maximum timeout value. If the value of the semaphore pointed to by <TT CLASS="PARAMETER" ><I >sem</I ></TT > is positive (greater than zero) it will atomically decrement the semaphore value and return 0, otherwise it will wait up to <TT CLASS="PARAMETER" ><I >timeout</I ></TT > milliseconds trying to lock the semaphore. This function is to be avoided if possible since on some platforms it is implemented by polling the semaphore every millisecond in a busy loop.</P ><P >After <TT CLASS="FUNCTION" >SDL_SemWaitTimeout()</TT > is successful, the semaphore can be released and its count atomically incremented by a successful call to <A HREF="sdlsempost.html" >SDL_SemPost</A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8140" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > if the semaphore was successfully locked or either <SPAN CLASS="RETURNVALUE" >SDL_MUTEX_TIMEDOUT</SPAN > or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if the timeout period was exceeded or there was an error, respectivly.</P ><P >If the semaphore was not successfully locked, the semaphore will be unchanged.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8147" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC); if (res == SDL_MUTEX_TIMEDOUT) { return TRY_AGAIN; } if (res == -1) { return WAIT_ERROR; } ... SDL_SemPost(my_sem);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8151" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatesemaphore.html" ><TT CLASS="FUNCTION" >SDL_CreateSemaphore</TT ></A >, <A HREF="sdldestroysemaphore.html" ><TT CLASS="FUNCTION" >SDL_DestroySemaphore</TT ></A >, <A HREF="sdlsemwait.html" ><TT CLASS="FUNCTION" >SDL_SemWait</TT ></A >, <A HREF="sdlsemtrywait.html" ><TT CLASS="FUNCTION" >SDL_SemTryWait</TT ></A >, <A HREF="sdlsempost.html" ><TT CLASS="FUNCTION" >SDL_SemPost</TT ></A >, <A HREF="sdlsemvalue.html" ><TT CLASS="FUNCTION" >SDL_SemValue</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsemtrywait.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsempost.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SemTryWait</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SemPost</TD ></TR ></TABLE ></DIV ></BODY ></HTML >