Mercurial > sdl-ios-xcode
view docs/html/sdljoystickopen.html @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_JoystickOpen</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickName" HREF="sdljoystickname.html"><LINK REL="NEXT" TITLE="SDL_JoystickOpened" HREF="sdljoystickopened.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickopened.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKOPEN" ></A >SDL_JoystickOpen</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6096" ></A ><H2 >Name</H2 >SDL_JoystickOpen -- Opens a joystick for use.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6099" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6100" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Joystick *<B CLASS="FSFUNC" >SDL_JoystickOpen</B ></CODE >(int index);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6106" ></A ><H2 >Description</H2 ><P >Opens a joystick for use within SDL. The <TT CLASS="PARAMETER" ><I >index</I ></TT > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6110" ></A ><H2 >Return Value</H2 ><P >Returns a <SPAN CLASS="STRUCTNAME" >SDL_Joystick</SPAN > structure on success. <SPAN CLASS="RETURNVALUE" >NULL</SPAN > on failure.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6115" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0\n"); printf("Name: %s\n", SDL_JoystickName(0)); printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0\n"); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6119" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoystickclose.html" ><TT CLASS="FUNCTION" >SDL_JoystickClose</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickopened.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickName</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickOpened</TD ></TR ></TABLE ></DIV ></BODY ></HTML >