Mercurial > sdl-ios-xcode
view docs/html/sdljoyhatevent.html @ 3191:91b335df6fc8
Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.
This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
win = event.wheel.windowID;
...
in favor of:
win = event.window.windowID;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 10 Jun 2009 14:00:21 +0000 |
parents | 355632dca928 |
children |
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line source
<HTML ><HEAD ><TITLE >SDL_JoyHatEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_JoyButtonEvent" HREF="sdljoybuttonevent.html"><LINK REL="NEXT" TITLE="SDL_JoyBallEvent" HREF="sdljoyballevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoybuttonevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoyballevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYHATEVENT" ></A >SDL_JoyHatEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4320" ></A ><H2 >Name</H2 >SDL_JoyHatEvent -- Joystick hat position change event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4323" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 which; Uint8 hat; Uint8 value; } SDL_JoyHatEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4326" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4328" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_JOY</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >which</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Joystick device index</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >hat</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Joystick hat index</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >value</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Hat position</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4348" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_JoyHatEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_JOYHATMOTION</TT > is reported.</P ><P >A <TT CLASS="LITERAL" >SDL_JOYHATMOTION</TT > event occurs when ever a user moves a hat on the joystick. The field <TT CLASS="STRUCTFIELD" ><I >which</I ></TT > is the index of the joystick that reported the event and <TT CLASS="STRUCTFIELD" ><I >hat</I ></TT > is the index of the hat (for a more detailed exlaination see the <A HREF="joystick.html" >Joystick section</A >). <TT CLASS="STRUCTFIELD" ><I >value</I ></TT > is the current position of the hat. It is a logically OR'd combination of the following values (whose meanings should be pretty obvious:) :</P ><P ></P ><TABLE BORDER="0" ><TBODY ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_CENTERED</TT ></TD ></TR ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_UP</TT ></TD ></TR ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_RIGHT</TT ></TD ></TR ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_DOWN</TT ></TD ></TR ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_LEFT</TT ></TD ></TR ></TBODY ></TABLE ><P ></P ><P >The following defines are also provided:</P ><P ></P ><TABLE BORDER="0" ><TBODY ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_RIGHTUP</TT ></TD ></TR ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_RIGHTDOWN</TT ></TD ></TR ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_LEFTUP</TT ></TD ></TR ><TR ><TD ><TT CLASS="LITERAL" >SDL_HAT_LEFTDOWN</TT ></TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4382" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="joystick.html" >Joystick Functions</A >, <A HREF="sdljoystickeventstate.html" ><TT CLASS="FUNCTION" >SDL_JoystickEventState</TT ></A >, <A HREF="sdljoystickgetball.html" ><TT CLASS="FUNCTION" >SDL_JoystickGetHat</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoybuttonevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoyballevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoyButtonEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoyBallEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >