view docs/html/sdlinit.html @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 355632dca928
children
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<HTML
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>SDL_Init</TITLE
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><H1
><A
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>SDL_Init</H1
><DIV
CLASS="REFNAMEDIV"
><A
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></A
><H2
>Name</H2
>SDL_Init&nbsp;--&nbsp;Initializes SDL</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
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></A
><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_Init</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Description</H2
><P
>Initializes SDL. This should be called before all other SDL functions. The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter specifies what part(s) of SDL to initialize.</P
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><P
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><TABLE
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><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_TIMER</TT
></TD
><TD
ALIGN="LEFT"
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>Initializes the <A
HREF="time.html"
>timer</A
> subsystem.</TD
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><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_AUDIO</TT
></TD
><TD
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>Initializes the <A
HREF="audio.html"
>audio</A
> subsystem.</TD
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><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_VIDEO</TT
></TD
><TD
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>Initializes the <A
HREF="video.html"
>video</A
> subsystem.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_CDROM</TT
></TD
><TD
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>Initializes the <A
HREF="cdrom.html"
>cdrom</A
> subsystem.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_JOYSTICK</TT
></TD
><TD
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>Initializes the <A
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>joystick</A
> subsystem.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_EVERYTHING</TT
></TD
><TD
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>Initialize all of the above.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_NOPARACHUTE</TT
></TD
><TD
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>Prevents SDL from catching fatal signals.</TD
></TR
><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_INIT_EVENTTHREAD</TT
></TD
><TD
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>&nbsp;</TD
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><P
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></DIV
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><DIV
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><A
NAME="AEN494"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success.</P
></DIV
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><A
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><H2
>See Also</H2
><P
><A
HREF="sdlquit.html"
><TT
CLASS="FUNCTION"
>SDL_Quit</TT
></A
>,
<A
HREF="sdlinitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
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