view docs/html/sdlcreatesemaphore.html @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 355632dca928
children
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<HTML
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>SDL_CreateSemaphore</TITLE
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><H1
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>SDL_CreateSemaphore</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7936"
></A
><H2
>Name</H2
>SDL_CreateSemaphore&nbsp;--&nbsp;Creates a new semaphore and assigns an initial value to it.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7939"
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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NAME="AEN7940"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_sem *<B
CLASS="FSFUNC"
>SDL_CreateSemaphore</B
></CODE
>(Uint32 initial_value);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7946"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore()</TT
> creates a new semaphore and
initializes it with the value <TT
CLASS="PARAMETER"
><I
>initial_value</I
></TT
>.
Each locking operation on the semaphore by
<A
HREF="sdlsemwait.html"
>SDL_SemWait</A
>,
<A
HREF="sdlsemtrywait.html"
>SDL_SemTryWait</A
> or
<A
HREF="sdlsemwaittimeout.html"
>SDL_SemWaitTimeout</A
>
will atomically decrement the semaphore value. The locking operation will be blocked
if the semaphore value is not positive (greater than zero). Each unlock operation by
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>
will atomically increment the semaphore value.</P
></DIV
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><A
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></A
><H2
>Return Value</H2
><P
>Returns a pointer to an initialized semaphore or
<SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> if there was an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7959"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_sem *my_sem;

my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE);

if (my_sem == NULL) {
        return CREATE_SEM_FAILED;
}</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
<A
HREF="sdlsemwaittimeout.html"
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
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HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
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