view docs/html/general.html @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 355632dca928
children
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>Chapter 5. General</H1
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><DT
><A
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>SDL_Init</A
>&nbsp;--&nbsp;Initializes SDL</DT
><DT
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>SDL_InitSubSystem</A
>&nbsp;--&nbsp;Initialize subsystems</DT
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>SDL_QuitSubSystem</A
>&nbsp;--&nbsp;Shut down a subsystem</DT
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>SDL_Quit</A
>&nbsp;--&nbsp;Shut down SDL</DT
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>SDL_WasInit</A
>&nbsp;--&nbsp;Check which subsystems are initialized</DT
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>SDL_GetError</A
>&nbsp;--&nbsp;Get SDL error string</DT
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>SDL_envvars</A
>&nbsp;--&nbsp;SDL environment variables</DT
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>Before SDL can be used in a program it must be initialized with <A
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>. <TT
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>SDL_Init</TT
> initializes all the subsystems that the user requests (video, audio, joystick, timers and/or cdrom). Once SDL is initialized with <TT
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>SDL_Init</TT
> subsystems can be shut down and initialized as needed using <A
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>SDL_InitSubSystem</TT
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> and <A
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>.</P
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>SDL must also be shut down before the program exits to make sure it cleans up correctly. Calling <A
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