view Makefile.ds @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents b7a48f533966
children c5925cd41955
line wrap: on
line source


#LibSDL 1.3 porting and enhancements by Darren Alton (lifning)
#LibSDL 1.2.9 DS porting by Troy Davis(GPF)

ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment (available from http://www.devkitpro.org). export DEVKITPRO=<path to>devkitPro")
endif
ifeq ($(strip $(DEVKITARM)),)
DEVKITARM = $(DEVKITPRO)/devkitARM
endif
PATH := $(PATH):$(DEVKITARM)/bin

CC = arm-eabi-gcc
AR = arm-eabi-ar
RANLIB = arm-eabi-ranlib

#ifdef GL
#DEFS += -DSDL_VIDEO_OPENGL=1
#TARGET = libSDL_gl.a
#else
TARGET = libSDL.a
#endif

#CFLAGS=$(DEFS) -Iinclude
CFLAGS	=	-mthumb -mthumb-interwork \
		-march=armv5te -mtune=arm946e-s \
		-O2 -Wall -Wwrite-strings -Wpointer-arith -Wconversion \
		-DARM9 -D__NDS__ -I$(DEVKITPRO)/libnds/include -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" -DVERSION=\"1.3\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1 \
		-Iinclude -Isrc -Isrc/audio -Isrc/cdrom -Isrc/endian -Isrc/events -Isrc/joystick -Isrc/thread/nds -Isrc/thread -Isrc/timer -Isrc/video

#src/audio/disk/SDL_diskaudio.c \
#src/audio/dummy/SDL_dummyaudio.c \

SRCS = \
src/SDL.c \
src/SDL_compat.c \
src/SDL_error.c \
src/SDL_fatal.c \
src/audio/nds/SDL_ndsaudio.c \
src/audio/SDL_audio.c \
src/audio/SDL_audiocvt.c \
src/audio/SDL_audiodev.c \
src/audio/SDL_audiotypecvt.c \
src/audio/SDL_mixer.c \
src/audio/SDL_mixer_m68k.c \
src/audio/SDL_mixer_MMX.c \
src/audio/SDL_mixer_MMX_VC.c \
src/audio/SDL_wave.c \
src/cdrom/dummy/SDL_syscdrom.c \
src/cdrom/SDL_cdrom.c \
src/cpuinfo/SDL_cpuinfo.c \
src/events/SDL_events.c \
src/events/SDL_keyboard.c \
src/events/SDL_mouse.c \
src/events/SDL_quit.c \
src/events/SDL_windowevents.c \
src/file/SDL_rwops.c \
src/power/SDL_power.c \
src/power/nds/SDL_syspower.c \
src/haptic/SDL_haptic.c \
src/haptic/nds/SDL_syshaptic.c \
src/joystick/nds/SDL_sysjoystick.c \
src/joystick/SDL_joystick.c \
src/stdlib/SDL_getenv.c \
src/stdlib/SDL_iconv.c \
src/stdlib/SDL_malloc.c \
src/stdlib/SDL_qsort.c \
src/stdlib/SDL_stdlib.c \
src/stdlib/SDL_string.c \
src/thread/SDL_thread.c \
src/thread/nds/SDL_syscond.c \
src/thread/nds/SDL_sysmutex.c \
src/thread/nds/SDL_syssem.c \
src/thread/nds/SDL_systhread.c \
src/timer/nds/SDL_systimer.c \
src/timer/SDL_timer.c \
src/video/nds/SDL_ndsevents.c \
src/video/nds/SDL_ndsrender.c \
src/video/nds/SDL_ndsvideo.c \
src/video/dummy/SDL_nullevents.c \
src/video/dummy/SDL_nullrender.c \
src/video/dummy/SDL_nullvideo.c \
src/video/SDL_blit_0.c \
src/video/SDL_blit_1.c \
src/video/SDL_blit_A.c \
src/video/SDL_blit_auto.c \
src/video/SDL_blit.c \
src/video/SDL_blit_copy.c \
src/video/SDL_blit_N.c \
src/video/SDL_blit_slow.c \
src/video/SDL_bmp.c \
src/video/SDL_drawline.c \
src/video/SDL_drawpoint.c \
src/video/SDL_fillrect.c \
src/video/SDL_gamma.c \
src/video/SDL_pixels.c \
src/video/SDL_rect.c \
src/video/SDL_renderer_gl.c \
src/video/SDL_renderer_sw.c \
src/video/SDL_RLEaccel.c \
src/video/SDL_stretch.c \
src/video/SDL_surface.c \
src/video/SDL_video.c \
src/video/SDL_yuv_mmx.c \
src/video/SDL_yuv_sw.c \

OBJS = $(SRCS:.c=.o)

TEST = \
test/nds-test-progs/general/general.nds \
test/nds-test-progs/sprite/sprite.nds \
test/nds-test-progs/sprite2/sprite2.nds \


all: $(TARGET)

$(TARGET): copy_config \
	$(OBJS)
	$(AR) rc $(TARGET) $(OBJS)
	-@ ($(RANLIB) $@ || true) >/dev/null 2>&1

install: $(TARGET)
	@cp libSDL.a $(DEVKITPRO)/libnds/lib/
	@mkdir -p $(DEVKITPRO)/libnds/include/SDL/
	@cp include/*.h $(DEVKITPRO)/libnds/include/SDL/

nds_test:
	$(MAKE) -C test/nds-test-progs

copy_config:
	@cp include/SDL_config.h.default include/SDL_config.h

clean:
	rm -f include/SDL_config.h $(OBJS)