view Makefile.dc @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents b7a48f533966
children
line wrap: on
line source

#GL=1

CC = sh-elf-gcc
AR = sh-elf-ar

ifdef GL
DEFS += -DSDL_VIDEO_OPENGL=1
TARGET = libSDL_gl.a
else
TARGET = libSDL.a
endif

CFLAGS=$(KOS_CFLAGS) $(DEFS) -Iinclude

SRCS = \
	src/audio/dc/SDL_dcaudio.c \
	src/audio/dc/aica.c \
	src/audio/dummy/SDL_dummyaudio.c \
	src/audio/SDL_audio.c \
	src/audio/SDL_audiocvt.c \
	src/audio/SDL_audiodev.c \
	src/audio/SDL_mixer.c \
	src/audio/SDL_wave.c \
	src/cdrom/dc/SDL_syscdrom.c \
	src/cdrom/SDL_cdrom.c \
	src/events/SDL_active.c \
	src/events/SDL_events.c \
	src/events/SDL_expose.c \
	src/events/SDL_keyboard.c \
	src/events/SDL_mouse.c \
	src/events/SDL_quit.c \
	src/events/SDL_resize.c \
	src/file/SDL_rwops.c \
	src/power/SDL_power.c \
	src/joystick/dc/SDL_sysjoystick.c \
	src/joystick/SDL_joystick.c \
	src/loadso/dummy/SDL_sysloadso.c \
	src/SDL.c \
	src/SDL_error.c \
	src/SDL_fatal.c \
	src/stdlib/SDL_getenv.c \
	src/stdlib/SDL_iconv.c \
	src/stdlib/SDL_malloc.c \
	src/stdlib/SDL_qsort.c \
	src/stdlib/SDL_stdlib.c \
	src/stdlib/SDL_string.c \
	src/thread/dc/SDL_syscond.c \
	src/thread/dc/SDL_sysmutex.c \
	src/thread/dc/SDL_syssem.c \
	src/thread/dc/SDL_systhread.c \
	src/thread/SDL_thread.c \
	src/timer/dc/SDL_systimer.c \
	src/timer/SDL_timer.c \
	src/video/dc/SDL_dcevents.c \
	src/video/dc/SDL_dcvideo.c \
	src/video/dummy/SDL_nullevents.c \
	src/video/dummy/SDL_nullmouse.c \
	src/video/dummy/SDL_nullvideo.c \
	src/video/glsdl/SDL_glsdl.c \
	src/video/SDL_blit.c \
	src/video/SDL_blit_0.c \
	src/video/SDL_blit_1.c \
	src/video/SDL_blit_A.c \
	src/video/SDL_blit_N.c \
	src/video/SDL_bmp.c \
	src/video/SDL_cursor.c \
	src/video/SDL_gamma.c \
	src/video/SDL_pixels.c \
	src/video/SDL_RLEaccel.c \
	src/video/SDL_stretch.c \
	src/video/SDL_surface.c \
	src/video/SDL_video.c \
	src/video/SDL_yuv.c \
	src/video/SDL_yuv_sw.c \

OBJS = $(SRCS:.c=.o)

TEST = \
	test/checkkeys.c \
	test/graywin.c \
	test/loopwave.c \
	test/testalpha.c \
	test/testbitmap.c \
	test/testcdrom.c \
	test/testerror.c \
	test/testgamma.c \
	test/testgl.c \
	test/testhread.c \
	test/testjoystick.c \
	test/testkeys.c \
	test/testlock.c \
	test/testoverlay.c \
	test/testpalette.c \
	test/testsem.c \
	test/testsprite.c \
	test/testtimer.c \
	test/testtypes.c \
	test/testver.c \
	test/testvidinfo.c \
	test/testwin.c \
	test/testwm.c \
	test/threadwin.c \
	test/torturethread.c \

$(TARGET): copy_config \
	$(OBJS)
	$(AR) rcs $(TARGET) $(OBJS) 

copy_config:
	@cp include/SDL_config.h.default include/SDL_config.h

clean:
	rm -f include/SDL_config.h $(OBJS)