view src/thread/generic/SDL_systhread.c @ 102:9162d62280b5

Don't crash if freeing a hardware surface after the video mode has been reset. Fortunately we keep track of the video memory internally.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 12 Jul 2001 23:34:44 +0000
parents 74212992fb08
children e8157fcb3114
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Thread management routines for SDL */

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"

int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	SDL_SetError("Threads are not supported on this platform");
	return(-1);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
	return(0);
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	return;
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	return;
}