Mercurial > sdl-ios-xcode
view src/hermes/mmx_main.asm @ 102:9162d62280b5
Don't crash if freeing a hardware surface after the video mode has been
reset. Fortunately we keep track of the video memory internally.
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 12 Jul 2001 23:34:44 +0000 |
parents | 74212992fb08 |
children | da33b7e6d181 |
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; ; mmx format converter main loops for HERMES ; Some routines Copyright (c) 1998 Christian Nentwich (c.nentwich@cs.ucl.ac.uk) ; This source code is licensed under the GNU LGPL ; ; Please refer to the file COPYING.LIB contained in the distribution for ; licensing conditions ; BITS 32 GLOBAL _ConvertMMX GLOBAL _mmxreturn SECTION .text ;; _ConvertMMX: ;; [ESP+8] ConverterInfo* ;; -------------------------------------------------------------------------- ;; ConverterInfo (ebp+..) ;; 0: void *s_pixels ;; 4: int s_width ;; 8: int s_height ;; 12: int s_add ;; 16: void *d_pixels ;; 20: int d_width ;; 24: int d_height ;; 28: int d_add ;; 32: void (*converter_function)() ;; 36: int32 *lookup _ConvertMMX: push ebp mov ebp,esp ; Save the registers used by the blitters, necessary for optimized code pusha mov eax,[ebp+8] cmp dword [eax+4],BYTE 0 je endconvert mov ebp,eax mov esi,[ebp+0] mov edi,[ebp+16] y_loop: mov ecx,[ebp+4] jmp [ebp+32] _mmxreturn: add esi,[ebp+12] add edi,[ebp+28] dec dword [ebp+8] jnz y_loop ; Restore the registers used by the blitters, necessary for optimized code popa pop ebp endconvert: emms ret