view docs/html/sdlmixaudio.html @ 102:9162d62280b5

Don't crash if freeing a hardware surface after the video mode has been reset. Fortunately we keep track of the video memory internally.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 12 Jul 2001 23:34:44 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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>SDL_MixAudio</A
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><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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>Description</H2
><P
>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges
from 0 to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
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>SDL_OpenAudio</TT
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