Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio_it.S @ 4400:9134017bac3a SDL-1.2
PulseAudio: get the window title for the context name if it wasn't set already.
Will still fall back to get_progname() if it can't figure out the title.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 24 Jan 2010 20:08:14 +0000 |
parents | 66aea42c3541 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupts Patrice Mandin, Didier Méquignon */ .text .globl _SDL_MintAudio_Callback .globl _SDL_MintAudio_XbiosInterrupt .globl _SDL_MintAudio_XbiosInterruptMeasureClock .globl _SDL_MintAudio_Dma8Interrupt .globl _SDL_MintAudio_StfaInterrupt .globl _SDL_MintAudio_mutex .globl _SDL_MintAudio_audiobuf .globl _SDL_MintAudio_numbuf .globl _SDL_MintAudio_audiosize .globl _SDL_MintAudio_clocktics .globl _SDL_MintAudio_hasfpu .globl _SDL_MintAudio_stfa /* How it works: - Audio is playing buffer #0 (resp. #1) - We must calculate a sample in buffer #1 (resp. #0) so we first call the callback to do it - Then we swap the buffers */ #define savptr 0x4a2 #define savamt 0x46 /*--- Save/restore FPU context ---*/ #if defined(__mcoldfire__) #define SAVE_FPU_CONTEXT \ lea sp@(-216),sp; \ fsave sp@; \ fmovel fpiar,sp@-; \ lea sp@(-64),sp; \ fmovemd fp0-fp7,sp@ #define RESTORE_FPU_CONTEXT \ fmovemd sp@,fp0-fp7; \ lea sp@(64),sp; \ fmovel sp@+,fpiar; \ frestore sp@; \ lea sp@(216),sp #else #define SAVE_FPU_CONTEXT \ .chip 68k/68881; \ fsave sp@-; \ fmoveml fpcr/fpsr/fpiar,sp@-; \ fmovemx fp0-fp7,sp@-; \ .chip 68k #define RESTORE_FPU_CONTEXT \ .chip 68k/68881; \ fmovemx sp@+,fp0-fp7; \ fmoveml sp@+,fpcr/fpsr/fpiar; \ frestore sp@+; \ .chip 68k #endif /*--- Xbios interrupt vector to measure Falcon external clock ---*/ _SDL_MintAudio_XbiosInterruptMeasureClock: /* 1 mS */ #if defined(__mcoldfire__) movel d0,sp@- moveql #0,d0 btst d0,0xFFFF8901:w /* state DMA sound */ #else btst #0,0xFFFF8901:w /* state DMA sound */ #endif beqs SDL_MintAudio_EndIntMeasure addql #1,_SDL_MintAudio_clocktics SDL_MintAudio_EndIntMeasure: #if defined(__mcoldfire__) moveql #5,d0 bclr d0,0xFFFFFA0F:w /* Clear service bit */ movel sp@+,d0 #else bclr #5,0xFFFFFA0F:w /* Clear service bit */ #endif rte /*--- Xbios interrupt vector ---*/ _SDL_MintAudio_XbiosInterrupt: #if defined(__mcoldfire__) lea sp@(-60),sp moveml d0-d7/a0-a6,sp@ #else moveml d0-d7/a0-a6,sp@- #endif /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ #if defined(__mcoldfire__) moveql #5,d0 bclr d0,0xfffffa0f:w #else bclr #5,0xfffffa0f:w #endif /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bne SDL_MintAudio_XbiosEnd #if defined(__mcoldfire__) movew _SDL_MintAudio_mutex,d0 notl d0 movew d0,_SDL_MintAudio_mutex movew _SDL_MintAudio_numbuf,d1 eorl #1,d1 movew d1,_SDL_MintAudio_numbuf #else notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf #endif /* Save FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Xbios_nofpu1 SAVE_FPU_CONTEXT SDL_MintAudio_Xbios_nofpu1: /* Callback */ jsr _SDL_MintAudio_Callback /* Restore FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Xbios_nofpu2 RESTORE_FPU_CONTEXT SDL_MintAudio_Xbios_nofpu2: /* Reserve space for registers */ #if defined(__mcoldfire__) movel #savamt,d0 subl d0,savptr #else subl #savamt,savptr #endif /* Set new buffer */ moveq #0,d0 movel _SDL_MintAudio_audiosize,d1 movew _SDL_MintAudio_numbuf,d0 lsll #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:l),a1 lea a1@(d1:l),a2 movel a2,sp@- movel a1,sp@- clrw sp@- movew #131,sp@- trap #14 lea sp@(12),sp /* Restore registers space */ #if defined(__mcoldfire__) movel #savamt,d0 addl d0,savptr #else addl #savamt,savptr #endif clrw _SDL_MintAudio_mutex SDL_MintAudio_XbiosEnd: #if defined(__mcoldfire__) moveml sp@,d0-d7/a0-a6 lea sp@(60),sp #else moveml sp@+,d0-d7/a0-a6 #endif rte /*--- DMA 8 bits interrupt vector ---*/ _SDL_MintAudio_Dma8Interrupt: #if defined(__mcoldfire__) lea sp@(-16),sp moveml d0-d1/a0-a1,sp@ #else moveml d0-d1/a0-a1,sp@- #endif /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ #if defined(__mcoldfire__) moveql #5,d0 bclr d0,0xfffffa0f:w #else bclr #5,0xfffffa0f:w #endif /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bne SDL_MintAudio_Dma8End #if defined(__mcoldfire__) movew _SDL_MintAudio_mutex,d0 notl d0 movew d0,_SDL_MintAudio_mutex movew _SDL_MintAudio_numbuf,d1 eorl #1,d1 movew d1,_SDL_MintAudio_numbuf #else notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf #endif /* Save FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Dma8_nofpu1 SAVE_FPU_CONTEXT SDL_MintAudio_Dma8_nofpu1: /* Callback */ jsr _SDL_MintAudio_Callback /* Restore FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Dma8_nofpu2 RESTORE_FPU_CONTEXT SDL_MintAudio_Dma8_nofpu2: /* Set new buffer */ moveq #0,d0 movew _SDL_MintAudio_numbuf,d0 lsll #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:l),d1 /* Modify DMA addresses */ lea 0xffff8900:w,a0 movel d1,d0 moveb d0,a0@(0x07) /* Start address */ lsrl #8,d0 moveb d0,a0@(0x05) lsrl #8,d0 moveb d0,a0@(0x03) addl _SDL_MintAudio_audiosize,d1 movel d1,d0 moveb d0,a0@(0x13) /* End address */ lsrl #8,d0 moveb d0,a0@(0x11) lsrl #8,d0 moveb d0,a0@(0x0f) clrw _SDL_MintAudio_mutex SDL_MintAudio_Dma8End: #if defined(__mcoldfire__) moveml sp@,d0-d1/a0-a1 lea sp@(16),sp #else moveml sp@+,d0-d1/a0-a1 #endif rte /*--- STFA interrupt vector ---*/ STFA_SOUND_START = 6 STFA_SOUND_END = STFA_SOUND_START+8 _SDL_MintAudio_StfaInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Check if we are not already running */ tstw _SDL_MintAudio_mutex #if defined(__mcoldfire__) bne SDL_MintAudio_StfaEnd lea sp@(-60),sp moveml d0-d7/a0-a6,sp@ movew _SDL_MintAudio_mutex,d0 notl d0 movew d0,_SDL_MintAudio_mutex movew _SDL_MintAudio_numbuf,d1 eorl #1,d1 movew d1,_SDL_MintAudio_numbuf #else bnes SDL_MintAudio_StfaEnd moveml d0-d7/a0-a6,sp@- notw _SDL_MintAudio_mutex /* Swap buffers */ eorw #1,_SDL_MintAudio_numbuf #endif /* Save FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Stfa_nofpu1 SAVE_FPU_CONTEXT SDL_MintAudio_Stfa_nofpu1: /* Callback */ jsr _SDL_MintAudio_Callback /* Restore FPU if needed */ tstw _SDL_MintAudio_hasfpu beqs SDL_MintAudio_Stfa_nofpu2 RESTORE_FPU_CONTEXT SDL_MintAudio_Stfa_nofpu2: /* Set new buffer */ moveq #0,d0 movel _SDL_MintAudio_stfa,a1 movew _SDL_MintAudio_numbuf,d0 lsll #2,d0 lea _SDL_MintAudio_audiobuf,a0 movel a0@(d0:l),d1 /* Modify STFA replay buffers */ movel d1,a1@(STFA_SOUND_START) addl _SDL_MintAudio_audiosize,d1 movel d1,a1@(STFA_SOUND_END) #if defined(__mcoldfire__) moveml sp@,d0-d7/a0-a6 lea sp@(60),sp #else moveml sp@+,d0-d7/a0-a6 #endif clrw _SDL_MintAudio_mutex SDL_MintAudio_StfaEnd: rte