Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarievents_c.h @ 2723:911db724ea24
Couriersud fixed bug #603
Using the following sequence
SDL_Init(..:)
SDL_CreateWindow(..., SDL_WINDOW_OPENGL)
SDL_DestroyWindow
SDL_CreateWindow(..., SDL_WINDOW_OPENGL)
SDL will crash in X11_GL_GetVisual. This is due to the fact that
during SDL_DestroyWindow X11_GL_Shutdown was called because the last window
has been closed.
On the next call to SDL_CreateWindow the library is still loaded and only the
memory is reinitialized. Function pointers such as gl_data->glXChooseVisual
will not be reinitialized.
Consequently, SDL will crash due to a NULL pointer access.
The attached patch corrects the behaviour.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 26 Aug 2008 02:47:26 +0000 |
parents | adf732f1f016 |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * Atari keyboard events manager * * Patrice Mandin */ #ifndef _SDL_ATARI_EVENTS_H_ #define _SDL_ATARI_EVENTS_H_ #include "../SDL_sysvideo.h" #define ATARIBIOS_MAXKEYS 128 /* Special keys state */ #ifndef K_RSHIFT enum { K_RSHIFT = 0, K_LSHIFT, K_CTRL, K_ALT, K_CAPSLOCK, K_CLRHOME, K_INSERT }; #endif extern void (*SDL_Atari_ShutdownEvents) (void); extern void SDL_Atari_PumpEvents(_THIS); extern void SDL_Atari_InitInternalKeymap(_THIS); /* Atari to Unicode charset translation table */ extern Uint16 SDL_AtariToUnicodeTable[256]; SDL_keysym *SDL_Atari_TranslateKey(int scancode, SDL_keysym * keysym, SDL_bool pressed); #endif /* _SDL_ATARI_EVENTS_H_ */ /* vi: set ts=4 sw=4 expandtab: */