Mercurial > sdl-ios-xcode
view src/video/dc/SDL_dcevents.c @ 2471:910af9032c73 gsoc2008_force_feedback
Creating GSoC 2008 code branches
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Apr 2008 06:26:07 +0000 |
parents | c121d94672cb |
children | e1da92da346c |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_dcvideo.h" #include "SDL_dcevents_c.h" #include <dc/maple.h> #include <dc/maple/mouse.h> #include <dc/maple/keyboard.h> const static unsigned short sdl_key[] = { /*0 */ 0, 0, 0, 0, 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', /*1e */ '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', /*28 */ SDLK_RETURN, SDLK_ESCAPE, SDLK_BACKSPACE, SDLK_TAB, SDLK_SPACE, SDLK_MINUS, SDLK_PLUS, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET, SDLK_BACKSLASH, 0, SDLK_SEMICOLON, SDLK_QUOTE, /*35 */ '~', SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH, SDLK_CAPSLOCK, SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8, SDLK_F9, SDLK_F10, SDLK_F11, SDLK_F12, /*46 */ SDLK_PRINT, SDLK_SCROLLOCK, SDLK_PAUSE, SDLK_INSERT, SDLK_HOME, SDLK_PAGEUP, SDLK_DELETE, SDLK_END, SDLK_PAGEDOWN, SDLK_RIGHT, SDLK_LEFT, SDLK_DOWN, SDLK_UP, /*53 */ SDLK_NUMLOCK, SDLK_KP_DIVIDE, SDLK_KP_MULTIPLY, SDLK_KP_MINUS, SDLK_KP_PLUS, SDLK_KP_ENTER, SDLK_KP1, SDLK_KP2, SDLK_KP3, SDLK_KP4, SDLK_KP5, SDLK_KP6, /*5f */ SDLK_KP7, SDLK_KP8, SDLK_KP9, SDLK_KP0, SDLK_KP_PERIOD, 0 /* S3 */ }; const static unsigned short sdl_shift[] = { SDLK_LCTRL, SDLK_LSHIFT, SDLK_LALT, 0 /* S1 */ , SDLK_RCTRL, SDLK_RSHIFT, SDLK_RALT, 0 /* S2 */ , }; #define MOUSE_WHEELUP (1<<4) #define MOUSE_WHEELDOWN (1<<5) static void mouse_update(void) { const static char sdl_mousebtn[] = { MOUSE_LEFTBUTTON, MOUSE_RIGHTBUTTON, MOUSE_SIDEBUTTON, MOUSE_WHEELUP, MOUSE_WHEELDOWN }; uint8 addr; mouse_cond_t cond; static int prev_buttons; int buttons, changed; int i; if ((addr = maple_first_mouse()) == 0 || mouse_get_cond(addr, &cond) < 0) return; buttons = cond.buttons ^ 0xff; if (cond.dz < 0) buttons |= MOUSE_WHEELUP; if (cond.dz > 0) buttons |= MOUSE_WHEELDOWN; if (cond.dx || cond.dy) SDL_PrivateMouseMotion(0, 1, cond.dx, cond.dy); changed = buttons ^ prev_buttons; for (i = 0; i < sizeof(sdl_mousebtn); i++) { if (changed & sdl_mousebtn[i]) { SDL_PrivateMouseButton((buttons & sdl_mousebtn[i]) ? SDL_PRESSED : SDL_RELEASED, i, 0, 0); } } prev_buttons = buttons; } static void keyboard_update(void) { static kbd_state_t old_state; static uint8 old_addr; kbd_state_t *state; uint8 addr; int port, unit; int shiftkeys; SDL_keysym keysym; int i; addr = maple_first_kb(); if (addr == 0) return; if (addr != old_addr) { old_addr = addr; SDL_memset(&old_state, 0, sizeof(old_state)); } maple_raddr(addr, &port, &unit); state = maple_dev_state(port, unit); if (!state) return; shiftkeys = state->shift_keys ^ old_state.shift_keys; for (i = 0; i < sizeof(sdl_shift); i++) { if ((shiftkeys >> i) & 1) { keysym.sym = sdl_shift[i]; SDL_PrivateKeyboard(((state-> shift_keys >> i) & 1) ? SDL_PRESSED : SDL_RELEASED, &keysym); } } for (i = 0; i < sizeof(sdl_key); i++) { if (state->matrix[i] != old_state.matrix[i]) { int key = sdl_key[i]; if (key) { keysym.sym = key; SDL_PrivateKeyboard(state-> matrix[i] ? SDL_PRESSED : SDL_RELEASED, &keysym); } } } old_state = *state; } void DC_PumpEvents(_THIS) { keyboard_update(); mouse_update(); } void DC_InitOSKeymap(_THIS) { /* do nothing. */ } /* end of SDL_dcevents.c ... */ /* vi: set ts=4 sw=4 expandtab: */