Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32modes.h @ 1727:90a3e0fccb88 SDL-1.3
Started on the OpenGL API revamp.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 07 Jul 2006 10:29:16 +0000 |
parents | 98a3207ddde8 |
children | 0b1070f2f94d |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32modes_h #define _SDL_win32modes_h extern void WIN_InitModes(_THIS); extern int WIN_SetDisplayMode(_THIS, SDL_DisplayMode * mode); extern void WIN_QuitModes(_THIS); #endif /* _SDL_win32modes_h */ /* vi: set ts=4 sw=4 expandtab: */