Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_yuv.h @ 1269:905d5b482f2a
Some explanation on why SDL_RWFromFP doesn't always work on Win32
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 26 Jan 2006 06:10:34 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the DirectFB implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_DirectFB_video.h" extern SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); extern void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);