Mercurial > sdl-ios-xcode
view test/testjoystick.c @ 1200:8f418dce02b2
Date: Sun, 11 Dec 2005 20:37:04 +0100
From: Olivier Boudeville <olivier.boudeville@online.fr>
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org>
Subject: [SDL] NetBSD build patch
Hi everybody,
apparently the SDL-1.2.9 source archive could not compile "as is" on
NetBSD 2.0_STABLE due to a pthread detection issue in the configure script.
I attached a small patch that can be applied to configure.in so that SDL
can be directly (i.e. without the NetBSD package manager) configured and
built successfully on NetBSD (at least on the one I tried !).
Hope this helps,
Olivier.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 12 Dec 2005 09:22:36 +0000 |
parents | 74212992fb08 |
children | 281d3f4870e5 |
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/* Simple program to test the SDL joystick routines */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 void WatchJoystick(SDL_Joystick *joystick) { SDL_Surface *screen; const char *name; int i, done; SDL_Event event; int x, y, draw; SDL_Rect axis_area[2]; /* Set a video mode to display joystick axis position */ screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0); if ( screen == NULL ) { fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError()); return; } /* Print info about the joystick we are watching */ name = SDL_JoystickName(SDL_JoystickIndex(joystick)); printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick), name ? name : "Unknown Joystick"); printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), SDL_JoystickNumBalls(joystick),SDL_JoystickNumButtons(joystick)); /* Initialize drawing rectangles */ memset(axis_area, 0, (sizeof axis_area)); draw = 0; /* Loop, getting joystick events! */ done = 0; while ( ! done ) { while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_JOYAXISMOTION: printf("Joystick %d axis %d value: %d\n", event.jaxis.which, event.jaxis.axis, event.jaxis.value); break; case SDL_JOYHATMOTION: printf("Joystick %d hat %d value:", event.jhat.which, event.jhat.hat); if ( event.jhat.value == SDL_HAT_CENTERED ) printf(" centered"); if ( event.jhat.value & SDL_HAT_UP ) printf(" up"); if ( event.jhat.value & SDL_HAT_RIGHT ) printf(" right"); if ( event.jhat.value & SDL_HAT_DOWN ) printf(" down"); if ( event.jhat.value & SDL_HAT_LEFT ) printf(" left"); printf("\n"); break; case SDL_JOYBALLMOTION: printf("Joystick %d ball %d delta: (%d,%d)\n", event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel); break; case SDL_JOYBUTTONDOWN: printf("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); break; case SDL_JOYBUTTONUP: printf("Joystick %d button %d up\n", event.jbutton.which, event.jbutton.button); break; case SDL_KEYDOWN: if ( event.key.keysym.sym != SDLK_ESCAPE ) { break; } /* Fall through to signal quit */ case SDL_QUIT: done = 1; break; default: break; } } /* Update visual joystick state */ for ( i=0; i<SDL_JoystickNumButtons(joystick); ++i ) { SDL_Rect area; area.x = i*34; area.y = SCREEN_HEIGHT-34; area.w = 32; area.h = 32; if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) { SDL_FillRect(screen, &area, 0xFFFF); } else { SDL_FillRect(screen, &area, 0x0000); } SDL_UpdateRects(screen, 1, &area); } /* Erase previous axes */ SDL_FillRect(screen, &axis_area[draw], 0x0000); /* Draw the X/Y axis */ draw = !draw; x = (((int)SDL_JoystickGetAxis(joystick, 0))+32768); x *= SCREEN_WIDTH; x /= 65535; if ( x < 0 ) { x = 0; } else if ( x > (SCREEN_WIDTH-16) ) { x = SCREEN_WIDTH-16; } y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768); y *= SCREEN_HEIGHT; y /= 65535; if ( y < 0 ) { y = 0; } else if ( y > (SCREEN_HEIGHT-16) ) { y = SCREEN_HEIGHT-16; } axis_area[draw].x = (Sint16)x; axis_area[draw].y = (Sint16)y; axis_area[draw].w = 16; axis_area[draw].h = 16; SDL_FillRect(screen, &axis_area[draw], 0xFFFF); SDL_UpdateRects(screen, 2, axis_area); } } int main(int argc, char *argv[]) { const char *name; int i; SDL_Joystick *joystick; /* Initialize SDL (Note: video is required to start event loop) */ if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } /* Print information about the joysticks */ printf("There are %d joysticks attached\n", SDL_NumJoysticks()); for ( i=0; i<SDL_NumJoysticks(); ++i ) { name = SDL_JoystickName(i); printf("Joystick %d: %s\n",i,name ? name : "Unknown Joystick"); } if ( argv[1] ) { joystick = SDL_JoystickOpen(atoi(argv[1])); if ( joystick == NULL ) { printf("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError()); } else { WatchJoystick(joystick); SDL_JoystickClose(joystick); } } SDL_QuitSubSystem(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK); return(0); }