Mercurial > sdl-ios-xcode
view docs/man3/SDL_GLattr.3 @ 1200:8f418dce02b2
Date: Sun, 11 Dec 2005 20:37:04 +0100
From: Olivier Boudeville <olivier.boudeville@online.fr>
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org>
Subject: [SDL] NetBSD build patch
Hi everybody,
apparently the SDL-1.2.9 source archive could not compile "as is" on
NetBSD 2.0_STABLE due to a pthread detection issue in the configure script.
I attached a small patch that can be applied to configure.in so that SDL
can be directly (i.e. without the NetBSD package manager) configured and
built successfully on NetBSD (at least on the one I tried !).
Hope this helps,
Olivier.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 12 Dec 2005 09:22:36 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GLattr\- SDL GL Attributes .SH "ATTRIBUTES" .TP 20 \fBSDL_GL_RED_SIZE\fP Size of the framebuffer red component, in bits .TP 20 \fBSDL_GL_GREEN_SIZE\fP Size of the framebuffer green component, in bits .TP 20 \fBSDL_GL_BLUE_SIZE\fP Size of the framebuffer blue component, in bits .TP 20 \fBSDL_GL_ALPHA_SIZE\fP Size of the framebuffer alpha component, in bits .TP 20 \fBSDL_GL_DOUBLEBUFFER\fP 0 or 1, enable or disable double buffering .TP 20 \fBSDL_GL_BUFFER_SIZE\fP Size of the framebuffer, in bits .TP 20 \fBSDL_GL_DEPTH_SIZE\fP Size of the depth buffer, in bits .TP 20 \fBSDL_GL_STENCIL_SIZE\fP Size of the stencil buffer, in bits .TP 20 \fBSDL_GL_ACCUM_RED_SIZE\fP Size of the accumulation buffer red component, in bits .TP 20 \fBSDL_GL_ACCUM_GREEN_SIZE\fP Size of the accumulation buffer green component, in bits .TP 20 \fBSDL_GL_ACCUM_BLUE_SIZE\fP Size of the accumulation buffer blue component, in bits .TP 20 \fBSDL_GL_ACCUM_ALPHA_SIZE\fP Size of the accumulation buffer alpha component, in bits .SH "DESCRIPTION" .PP While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01