view docs/man3/SDL_GLattr.3 @ 1200:8f418dce02b2

Date: Sun, 11 Dec 2005 20:37:04 +0100 From: Olivier Boudeville <olivier.boudeville@online.fr> To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org> Subject: [SDL] NetBSD build patch Hi everybody, apparently the SDL-1.2.9 source archive could not compile "as is" on NetBSD 2.0_STABLE due to a pthread detection issue in the configure script. I attached a small patch that can be applied to configure.in so that SDL can be directly (i.e. without the NetBSD package manager) configured and built successfully on NetBSD (at least on the one I tried !). Hope this helps, Olivier.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 12 Dec 2005 09:22:36 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GLattr\- SDL GL Attributes
.SH "ATTRIBUTES"
.TP 20
\fBSDL_GL_RED_SIZE\fP
Size of the framebuffer red component, in bits
.TP 20
\fBSDL_GL_GREEN_SIZE\fP
Size of the framebuffer green component, in bits
.TP 20
\fBSDL_GL_BLUE_SIZE\fP
Size of the framebuffer blue component, in bits
.TP 20
\fBSDL_GL_ALPHA_SIZE\fP
Size of the framebuffer alpha component, in bits
.TP 20
\fBSDL_GL_DOUBLEBUFFER\fP
0 or 1, enable or disable double buffering
.TP 20
\fBSDL_GL_BUFFER_SIZE\fP
Size of the framebuffer, in bits
.TP 20
\fBSDL_GL_DEPTH_SIZE\fP
Size of the depth buffer, in bits
.TP 20
\fBSDL_GL_STENCIL_SIZE\fP
Size of the stencil buffer, in bits
.TP 20
\fBSDL_GL_ACCUM_RED_SIZE\fP
Size of the accumulation buffer red component, in bits
.TP 20
\fBSDL_GL_ACCUM_GREEN_SIZE\fP
Size of the accumulation buffer green component, in bits
.TP 20
\fBSDL_GL_ACCUM_BLUE_SIZE\fP
Size of the accumulation buffer blue component, in bits
.TP 20
\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
Size of the accumulation buffer alpha component, in bits
.SH "DESCRIPTION"
.PP
While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01