view docs/man3/SDL_GL_SetAttribute.3 @ 1200:8f418dce02b2

Date: Sun, 11 Dec 2005 20:37:04 +0100 From: Olivier Boudeville <olivier.boudeville@online.fr> To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@libsdl.org> Subject: [SDL] NetBSD build patch Hi everybody, apparently the SDL-1.2.9 source archive could not compile "as is" on NetBSD 2.0_STABLE due to a pthread detection issue in the configure script. I attached a small patch that can be applied to configure.in so that SDL can be directly (i.e. without the NetBSD package manager) configured and built successfully on NetBSD (at least on the one I tried !). Hope this helps, Olivier.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 12 Dec 2005 09:22:36 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GL_SetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_SetAttribute\- Set a special SDL/OpenGL attribute
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_SetAttribute\fP\fR(\fBSDL_GLattr attr, int value\fR);
.SH "DESCRIPTION"
.PP
Sets the OpenGL \fIattribute\fR \fBattr\fR to \fBvalue\fR\&. The attributes you set don\&'t take effect until after a call to \fI\fBSDL_SetVideoMode\fP\fR\&. You should use \fI\fBSDL_GL_GetAttribute\fP\fR to check the values after a \fBSDL_SetVideoMode\fP call\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success, or \fB-1\fR on error\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWSDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn\&'t set GL mode: %s
", SDL_GetError());
  SDL_Quit();
  return;
}\fR
.fi
.PP
.PP
.RS
\fBNote:  
.PP
The \fBSDL_DOUBLEBUF\fP flag is not required to enable double buffering when setting an OpenGL video mode\&. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_GetAttribute\fP\fR, \fIGL Attributes\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01