Mercurial > sdl-ios-xcode
view src/video/win32/SDL_gapirender_c.h @ 4860:8f1994e8d886
Create all shaped windows at -1000,-1000 and save the real coordinates.
author | egottlieb |
---|---|
date | Tue, 17 Aug 2010 01:11:11 -0400 |
parents | f7b03b6838cb |
children | e1664f94f026 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Stefan Klug klug.stefan@gmx.de */ #define WIN32_LEAN_AND_MEAN #include <windows.h> /* hi res definitions */ typedef struct _RawFrameBufferInfo { WORD wFormat; WORD wBPP; VOID *pFramePointer; int cxStride; int cyStride; int cxPixels; int cyPixels; } RawFrameBufferInfo; #define GETRAWFRAMEBUFFER 0x00020001 #define FORMAT_565 1 #define FORMAT_555 2 #define FORMAT_OTHER 3 /* From gx.h, since it's not really C compliant */ struct GXDisplayProperties { DWORD cxWidth; DWORD cyHeight; // notice lack of 'th' in the word height. long cbxPitch; // number of bytes to move right one x pixel - can be negative. long cbyPitch; // number of bytes to move down one y pixel - can be negative. long cBPP; // # of bits in each pixel DWORD ffFormat; // format flags. }; struct GXKeyList { short vkUp; // key for up POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates. short vkDown; POINT ptDown; short vkLeft; POINT ptLeft; short vkRight; POINT ptRight; short vkA; POINT ptA; short vkB; POINT ptB; short vkC; POINT ptC; short vkStart; POINT ptStart; }; typedef int (*PFNGXOpenDisplay) (HWND hWnd, DWORD dwFlags); typedef int (*PFNGXCloseDisplay) (); typedef void *(*PFNGXBeginDraw) (); typedef int (*PFNGXEndDraw) (); typedef int (*PFNGXOpenInput) (); typedef int (*PFNGXCloseInput) (); typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties) (); typedef struct GXKeyList (*PFNGXGetDefaultKeys) (int iOptions); typedef int (*PFNGXSuspend) (); typedef int (*PFNGXResume) (); typedef int (*PFNGXSetViewport) (DWORD dwTop, DWORD dwHeight, DWORD dwReserved1, DWORD dwReserved2); typedef BOOL(*PFNGXIsDisplayDRAMBuffer) (); struct GapiFunc { PFNGXOpenDisplay GXOpenDisplay; PFNGXCloseDisplay GXCloseDisplay; PFNGXBeginDraw GXBeginDraw; PFNGXEndDraw GXEndDraw; PFNGXOpenInput GXOpenInput; PFNGXCloseInput GXCloseInput; PFNGXGetDisplayProperties GXGetDisplayProperties; PFNGXGetDefaultKeys GXGetDefaultKeys; PFNGXSuspend GXSuspend; PFNGXResume GXResume; PFNGXSetViewport GXSetViewport; PFNGXIsDisplayDRAMBuffer GXIsDisplayDRAMBuffer; } gx; #define kfLandscape 0x8 // Screen is rotated 270 degrees #define kfPalette 0x10 // Pixel values are indexes into a palette #define kfDirect 0x20 // Pixel values contain actual level information #define kfDirect555 0x40 // 5 bits each for red, green and blue values in a pixel. #define kfDirect565 0x80 // 5 red bits, 6 green bits and 5 blue bits per pixel #define kfDirect888 0x100 // 8 bits each for red, green and blue values in a pixel. #define kfDirect444 0x200 // 4 red, 4 green, 4 blue #define kfDirectInverted 0x400 #define GX_FULLSCREEN 0x01 // for OpenDisplay() #define GX_NORMALKEYS 0x02 #define GX_LANDSCAPEKEYS 0x03