Mercurial > sdl-ios-xcode
view VisualC/SDLmain/SDLmain_VS2010.vcxproj @ 5235:8efa43b915be
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 08 Feb 2011 20:23:52 -0800 |
parents | 6b6cf2727809 |
children |
line wrap: on
line source
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release_NoSTDIO|Win32"> <Configuration>Release_NoSTDIO</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release_NoSTDIO|x64"> <Configuration>Release_NoSTDIO</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>SDLmain</ProjectName> <ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'">.\Release_NOSTDIO\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'">.\Release_NOSTDIO\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'">$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'">$(Platform)\$(Configuration)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PreBuildEvent> <Message>Making sure basic SDL headers are in place...</Message> <Command>echo Copying SDL_config_windows.h to SDL_config.h... copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_revision.h" :SDLREVISIONOKAY</Command> </PreBuildEvent> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <CompileAs>Default</CompileAs> </ClCompile> <Lib> <OutputFile>.\Release\SDLmain.lib</OutputFile> <SuppressStartupBanner>true</SuppressStartupBanner> </Lib> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Midl> <TargetEnvironment>X64</TargetEnvironment> </Midl> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <PrecompiledHeaderOutputFile>.\Release/SDLmain.pch</PrecompiledHeaderOutputFile> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <CompileAs>Default</CompileAs> </ClCompile> <Lib> <OutputFile>$(IntDir)SDLmain.lib</OutputFile> </Lib> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|Win32'"> <PreBuildEvent> <Message>Making sure basic SDL headers are in place...</Message> <Command>echo Copying SDL_config_windows.h to SDL_config.h... copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_revision.h" :SDLREVISIONOKAY</Command> </PreBuildEvent> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <CompileAs>Default</CompileAs> </ClCompile> <Lib> <OutputFile>.\Release_NOSTDIO\SDLmain.lib</OutputFile> <SuppressStartupBanner>true</SuppressStartupBanner> </Lib> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NoSTDIO|x64'"> <Midl> <TargetEnvironment>X64</TargetEnvironment> </Midl> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;NO_STDIO_REDIRECT;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <PrecompiledHeaderOutputFile>.\Release_NOSTDIO/SDLmain.pch</PrecompiledHeaderOutputFile> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <CompileAs>Default</CompileAs> </ClCompile> <Lib> <OutputFile>$(IntDir)SDLmain.lib</OutputFile> </Lib> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PreBuildEvent> <Message>Making sure basic SDL headers are in place...</Message> <Command>echo Copying SDL_config_windows.h to SDL_config.h... copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h" if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION "hg-0:baadf00d" >"$(ProjectDir)\..\..\include\SDL_revision.h" :SDLREVISIONOKAY</Command> </PreBuildEvent> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <DebugInformationFormat>OldStyle</DebugInformationFormat> <CompileAs>Default</CompileAs> </ClCompile> <Lib> <OutputFile>.\Debug\SDLmain.lib</OutputFile> <SuppressStartupBanner>true</SuppressStartupBanner> </Lib> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Midl> <TargetEnvironment>X64</TargetEnvironment> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\include;..\..\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <PrecompiledHeaderOutputFile>.\Debug/SDLmain.pch</PrecompiledHeaderOutputFile> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <DebugInformationFormat>OldStyle</DebugInformationFormat> <CompileAs>Default</CompileAs> </ClCompile> <Lib> <OutputFile>$(IntDir)SDLmain.lib</OutputFile> </Lib> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\src\main\windows\SDL_windows_main.c" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>