view src/timer/macos/SDL_systimer.c @ 1213:8eb191652834

Quartz target shouldn't crash if an event thread is used. (SDL_INIT_EVENTTHREAD still doesn't work, but the crash is gone...)
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 02 Jan 2006 07:09:52 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
	SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA

	Sam Lantinga
	slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <Types.h>
#include <Timer.h>
#include <OSUtils.h>
#include <Gestalt.h>
#include <Processes.h>

#include <LowMem.h>

#include "SDL_timer.h"
#include "SDL_timer_c.h"

#include "FastTimes.h"

#define MS_PER_TICK	(1000.0/60.0)		/* MacOS tick = 1/60 second */


#define kTwoPower32     (4294967296.0)          /* 2^32 */

static double start_tick;
static int    is_fast_inited = 0;

void SDL_StartTicks(void)
{
        if ( ! is_fast_inited )     // important to check or FastTime may hang machine!
            SDL_SYS_TimerInit();

        start_tick = FastMicroseconds();
}

Uint32 SDL_GetTicks(void)
{
        
        if ( ! is_fast_inited )
            SDL_SYS_TimerInit();
         
        return FastMilliseconds();
}

void SDL_Delay(Uint32 ms)
{
        Uint32 stop, now;

        stop = SDL_GetTicks() + ms;
        do {
                SystemTask();

                now = SDL_GetTicks();

        } while ( stop > now );
}

/*
void SDL_StartTicks(void)
{
	// FIXME: Should we implement a wrapping algorithm, like Win32? 
}

Uint32 SDL_GetTicks(void)
{
	UnsignedWide ms;
	
	Microseconds (&ms);
	
	return ( ms.lo / 1000 );
}

void SDL_Delay(Uint32 ms)
{
	
	UnsignedWide microsecs;
	UInt32       stop;
	
	Microseconds (&microsecs);
	
	stop = microsecs.lo + (ms * 1000);
	
	while ( stop > microsecs.lo ) {
	
	   SystemTask ();
	   
	   Microseconds (&microsecs);
	}

}*/
 
/* Data to handle a single periodic alarm */
typedef struct _ExtendedTimerRec
{
	TMTask		     tmTask;
	ProcessSerialNumber  taskPSN;
} ExtendedTimerRec, *ExtendedTimerPtr;

static ExtendedTimerRec gExtendedTimerRec;


int SDL_SYS_TimerInit(void)
{
	FastInitialize ();
	is_fast_inited = 1;
	
	return(0);
}

void SDL_SYS_TimerQuit(void)
{
	/* We don't need a cleanup? */
	return;
}

/* Our Stub routine to set up and then call the real routine. */
pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr)
{
	Uint32 ms;

	WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN);

	ms = SDL_alarm_callback(SDL_alarm_interval);
	if ( ms ) {
		SDL_alarm_interval = ROUND_RESOLUTION(ms);
		PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask,
		          SDL_alarm_interval);
	} else {
		SDL_alarm_interval = 0;
	}
}

int SDL_SYS_StartTimer(void)
{
	/*
	 * Configure the global structure that stores the timing information.
	 */
	gExtendedTimerRec.tmTask.qLink = NULL;
	gExtendedTimerRec.tmTask.qType = 0;
	gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc);
	gExtendedTimerRec.tmTask.tmCount = 0;
	gExtendedTimerRec.tmTask.tmWakeUp = 0;
	gExtendedTimerRec.tmTask.tmReserved = 0;
	GetCurrentProcess(&gExtendedTimerRec.taskPSN);

	/* Install the task record */
	InsXTime((QElemPtr)&gExtendedTimerRec.tmTask);

	/* Go! */
	PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval);
	return(0);
}

void SDL_SYS_StopTimer(void)
{
	RmvTime((QElemPtr)&gExtendedTimerRec.tmTask);
}