Mercurial > sdl-ios-xcode
view test/testdraw2.c @ 5006:8e8876e4aec6
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 Jan 2011 17:45:42 -0800 |
parents | 27ab20a36eba |
children | e743b9c3f6d6 |
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/* Simple program: draw as many random objects on the screen as possible */ #include <stdlib.h> #include <stdio.h> #include <time.h> #include "common.h" #define NUM_OBJECTS 100 static CommonState *state; static int num_objects; static SDL_bool cycle_color; static SDL_bool cycle_alpha; static int cycle_direction = 1; static int current_alpha = 255; static int current_color = 255; static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; void DrawPoints(SDL_Window * window) { int i; int x, y; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(blendMode); for (i = 0; i < num_objects * 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); x = rand() % window_w; y = rand() % window_h; SDL_RenderDrawPoint(x, y); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } void DrawLines(SDL_Window * window) { int i; int x1, y1, x2, y2; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(blendMode); for (i = 0; i < num_objects; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); if (i == 0) { SDL_RenderDrawLine(0, 0, window_w - 1, window_h - 1); SDL_RenderDrawLine(0, window_h - 1, window_w - 1, 0); SDL_RenderDrawLine(0, window_h / 2, window_w - 1, window_h / 2); SDL_RenderDrawLine(window_w / 2, 0, window_w / 2, window_h - 1); } else { x1 = (rand() % (window_w*2)) - window_w; x2 = (rand() % (window_w*2)) - window_w; y1 = (rand() % (window_h*2)) - window_h; y2 = (rand() % (window_h*2)) - window_h; SDL_RenderDrawLine(x1, y1, x2, y2); } } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } void DrawRects(SDL_Window * window) { int i; SDL_Rect rect; int window_w, window_h; /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); SDL_SetRenderDrawBlendMode(blendMode); for (i = 0; i < num_objects / 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(255, (Uint8) current_color, (Uint8) current_color, (Uint8) current_alpha); rect.w = rand() % (window_h / 2); rect.h = rand() % (window_h / 2); rect.x = (rand() % (window_w*2) - window_w) - (rect.w / 2); rect.y = (rand() % (window_h*2) - window_h) - (rect.h / 2); SDL_RenderFillRect(&rect); } SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE); } int main(int argc, char *argv[]) { int i, done; SDL_Event event; Uint32 then, now, frames; /* Initialize parameters */ num_objects = NUM_OBJECTS; /* Initialize test framework */ state = CommonCreateState(argv, SDL_INIT_VIDEO); if (!state) { return 1; } for (i = 1; i < argc;) { int consumed; consumed = CommonArg(state, i); if (consumed == 0) { consumed = -1; if (SDL_strcasecmp(argv[i], "--blend") == 0) { if (argv[i + 1]) { if (SDL_strcasecmp(argv[i + 1], "none") == 0) { blendMode = SDL_BLENDMODE_NONE; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { blendMode = SDL_BLENDMODE_MASK; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { blendMode = SDL_BLENDMODE_BLEND; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { blendMode = SDL_BLENDMODE_ADD; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { blendMode = SDL_BLENDMODE_MOD; consumed = 2; } } } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { cycle_color = SDL_TRUE; consumed = 1; } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { cycle_alpha = SDL_TRUE; consumed = 1; } else if (SDL_isdigit(*argv[i])) { num_objects = SDL_atoi(argv[i]); consumed = 1; } } if (consumed < 0) { fprintf(stderr, "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n", argv[0], CommonUsage(state)); return 1; } i += consumed; } if (!CommonInit(state)) { return 2; } /* Create the windows and initialize the renderers */ for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(); } srand((unsigned int)time(NULL)); /* Main render loop */ frames = 0; then = SDL_GetTicks(); done = 0; while (!done) { /* Check for events */ ++frames; while (SDL_PollEvent(&event)) { CommonEvent(state, &event, &done); switch (event.type) { case SDL_WINDOWEVENT: switch (event.window.event) { case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(SDL_GetWindowFromID(event.window.windowID)); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(); break; } break; default: break; } } for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(); DrawRects(state->windows[i]); DrawLines(state->windows[i]); DrawPoints(state->windows[i]); SDL_RenderPresent(); } } CommonQuit(state); /* Print out some timing information */ now = SDL_GetTicks(); if (now > then) { double fps = ((double) frames * 1000) / (now - then); printf("%2.2f frames per second\n", fps); } return 0; } /* vi: set ts=4 sw=4 expandtab: */