view src/video/uikit/SDL_uikitevents.m @ 5282:8e421890cdb8

Fixed bug #1117 There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 19:02:14 -0800
parents b530ef003506
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2011 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "../../events/SDL_events_c.h"

#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"

#import <Foundation/Foundation.h>
#include "jumphack.h"

void
UIKit_PumpEvents(_THIS)
{
    /* 
        When the user presses the 'home' button on the iPod
        the application exits -- immediatly.
     
        Unlike in Mac OS X, it appears there is no way to cancel the termination.
     
        This doesn't give the SDL user's application time to respond to an SDL_Quit event.
        So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate),
        when the delegate receives the ApplicationWillTerminate message, we execute
        a longjmp statement to get back here, preventing an immediate exit.
     */    
    if (setjmp(*jump_env()) == 0) {
        /* if we're setting the jump, rather than jumping back */
        SInt32 result;
        do {
            result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE);
        } while(result == kCFRunLoopRunHandledSource);
    }
}

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