view src/video/directfb/SDL_DirectFB_modes.h @ 5282:8e421890cdb8

Fixed bug #1117 There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 19:02:14 -0800 (2011-02-13)
parents b530ef003506
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2011 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    SDL1.3 DirectFB driver by couriersud@arcor.de
	
*/

#ifndef _SDL_directfb_modes_h
#define _SDL_directfb_modes_h

#include <directfb.h>

#include "../SDL_sysvideo.h"

#define SDL_DFB_DISPLAYDATA(win)  DFB_DisplayData *dispdata = ((win) ? (DFB_DisplayData *) (win)->display->driverdata : NULL)

typedef struct _DFB_DisplayData DFB_DisplayData;
struct _DFB_DisplayData
{
    IDirectFBDisplayLayer 	*layer;
    DFBSurfacePixelFormat 	pixelformat;
    /* FIXME: support for multiple video layer. 
     * However, I do not know any card supporting 
     * more than one
     */
    DFBDisplayLayerID 		vidID;
    IDirectFBDisplayLayer 	*vidlayer;

    int 					vidIDinuse;

    int 					cw;
    int 					ch;
};


extern void DirectFB_InitModes(_THIS);
extern void DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
extern int DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
extern void DirectFB_QuitModes(_THIS);

extern void DirectFB_SetContext(_THIS, SDL_Window *window);

#endif /* _SDL_directfb_modes_h */

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