view src/video/cocoa/SDL_cocoavideo.m @ 5282:8e421890cdb8

Fixed bug #1117 There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 19:02:14 -0800
parents b530ef003506
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2011 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_assert.h"

/* Initialization/Query functions */
static int Cocoa_VideoInit(_THIS);
static void Cocoa_VideoQuit(_THIS);

/* Cocoa driver bootstrap functions */

static int
Cocoa_Available(void)
{
    return (1);
}

static void
Cocoa_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device->driverdata);
    SDL_free(device);
}

static SDL_VideoDevice *
Cocoa_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;
    SDL_VideoData *data;

    Cocoa_RegisterApp();

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (device) {
        data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    } else {
        data = NULL;
    }
    if (!data) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return NULL;
    }
    device->driverdata = data;

    /* Find out what version of Mac OS X we're running */
    Gestalt(gestaltSystemVersion, &data->osversion);

    /* Set the function pointers */
    device->VideoInit = Cocoa_VideoInit;
    device->VideoQuit = Cocoa_VideoQuit;
    device->GetDisplayBounds = Cocoa_GetDisplayBounds;
    device->GetDisplayModes = Cocoa_GetDisplayModes;
    device->SetDisplayMode = Cocoa_SetDisplayMode;
    device->PumpEvents = Cocoa_PumpEvents;

    device->CreateWindow = Cocoa_CreateWindow;
    device->CreateWindowFrom = Cocoa_CreateWindowFrom;
    device->SetWindowTitle = Cocoa_SetWindowTitle;
    device->SetWindowPosition = Cocoa_SetWindowPosition;
    device->SetWindowSize = Cocoa_SetWindowSize;
    device->ShowWindow = Cocoa_ShowWindow;
    device->HideWindow = Cocoa_HideWindow;
    device->RaiseWindow = Cocoa_RaiseWindow;
    device->MaximizeWindow = Cocoa_MaximizeWindow;
    device->MinimizeWindow = Cocoa_MinimizeWindow;
    device->RestoreWindow = Cocoa_RestoreWindow;
    device->SetWindowFullscreen = Cocoa_SetWindowFullscreen;
    device->SetWindowGrab = Cocoa_SetWindowGrab;
    device->DestroyWindow = Cocoa_DestroyWindow;
    device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
    
    device->shape_driver.CreateShaper = Cocoa_CreateShaper;
    device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;
    device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape;
    
#if SDL_VIDEO_OPENGL_CGL
    device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
    device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
    device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
    device->GL_CreateContext = Cocoa_GL_CreateContext;
    device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
    device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
    device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
    device->GL_SwapWindow = Cocoa_GL_SwapWindow;
    device->GL_DeleteContext = Cocoa_GL_DeleteContext;
#endif

    device->StartTextInput = Cocoa_StartTextInput;
    device->StopTextInput = Cocoa_StopTextInput;
    device->SetTextInputRect = Cocoa_SetTextInputRect;

    device->SetClipboardText = Cocoa_SetClipboardText;
    device->GetClipboardText = Cocoa_GetClipboardText;
    device->HasClipboardText = Cocoa_HasClipboardText;

    device->free = Cocoa_DeleteDevice;

    return device;
}

VideoBootStrap COCOA_bootstrap = {
    "cocoa", "SDL Cocoa video driver",
    Cocoa_Available, Cocoa_CreateDevice
};


int
Cocoa_VideoInit(_THIS)
{
    Cocoa_InitModes(_this);
    Cocoa_InitKeyboard(_this);
    Cocoa_InitMouse(_this);
    return 0;
}

void
Cocoa_VideoQuit(_THIS)
{
    Cocoa_QuitModes(_this);
    Cocoa_QuitKeyboard(_this);
    Cocoa_QuitMouse(_this);
}


/*
 * Mac OS X assertion support.
 *
 * This doesn't really have aything to do with the interfaces of the SDL video
 *  subsystem, but we need to stuff this into an Objective-C source code file.
 */

SDL_assert_state
SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
{
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

    NSString *msg = [NSString stringWithFormat:
            @"Assertion failure at %s (%s:%d), triggered %u time%s:\n  '%s'",
                data->function, data->filename, data->linenum,
                data->trigger_count, (data->trigger_count == 1) ? "" : "s",
                data->condition];

    NSLog(@"%s", msg);

    /*
     * !!! FIXME: this code needs to deal with fullscreen modes:
     * !!! FIXME:  reset to default desktop, runModal, reset to current?
     */

    NSAlert* alert = [[NSAlert alloc] init];
    [alert setAlertStyle:NSCriticalAlertStyle];
    [alert setMessageText:msg];
    [alert addButtonWithTitle:@"Retry"];
    [alert addButtonWithTitle:@"Break"];
    [alert addButtonWithTitle:@"Abort"];
    [alert addButtonWithTitle:@"Ignore"];
    [alert addButtonWithTitle:@"Always Ignore"];
    const NSInteger clicked = [alert runModal];
    [pool release];
    return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn);
}

/* vim: set ts=4 sw=4 expandtab: */