view src/video/cocoa/SDL_cocoashape.m @ 5282:8e421890cdb8

Fixed bug #1117 There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 19:02:14 -0800
parents 514f811a4887
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2010 Eli Gottlieb

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Eli Gottlieb
    eligottlieb@gmail.com
*/

#include "SDL_cocoavideo.h"
#include "SDL_shape.h"
#include "SDL_cocoashape.h"
#include "../SDL_sysvideo.h"

SDL_WindowShaper*
Cocoa_CreateShaper(SDL_Window* window) {
    SDL_WindowData* windata = (SDL_WindowData*)window->driverdata;
    [windata->nswindow setOpaque:NO];
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_6
    [windata->nswindow setStyleMask:NSBorderlessWindowMask];
#endif
    SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper));
    result->window = window;
    result->mode.mode = ShapeModeDefault;
    result->mode.parameters.binarizationCutoff = 1;
    result->userx = result->usery = 0;
    window->shaper = result;
    
    SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
    result->driverdata = data;
    data->context = [windata->nswindow graphicsContext];
    data->saved = SDL_FALSE;
    data->shape = NULL;
    
    int resized_properly = Cocoa_ResizeWindowShape(window);
    assert(resized_properly == 0);
    return result;
}

typedef struct {
    NSView* view;
    NSBezierPath* path;
    SDL_Window* window;
} SDL_CocoaClosure;

void
ConvertRects(SDL_ShapeTree* tree,void* closure) {
    SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure;
    if(tree->kind == OpaqueShape) {
        NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
        [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
    }
}

int
Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
    SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
	SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata;
	SDL_CocoaClosure closure;
	NSAutoreleasePool *pool = NULL;
    if(data->saved == SDL_TRUE) {
        [data->context restoreGraphicsState];
        data->saved = SDL_FALSE;
    }
        
    //[data->context saveGraphicsState];
    //data->saved = SDL_TRUE;
	[NSGraphicsContext setCurrentContext:data->context];
    
    [[NSColor clearColor] set];
    NSRectFill([[windata->nswindow contentView] frame]);
    data->shape = SDL_CalculateShapeTree(*shape_mode,shape);
	
	pool = [[NSAutoreleasePool alloc] init];
    closure.view = [windata->nswindow contentView];
    closure.path = [[NSBezierPath bezierPath] autorelease];
	closure.window = shaper->window;
    SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
    [closure.path addClip];
}

int
Cocoa_ResizeWindowShape(SDL_Window *window) {
    SDL_ShapeData* data = window->shaper->driverdata;
    assert(data != NULL);
    return 0;
}