view src/video/android/SDL_androidvideo.c @ 5282:8e421890cdb8

Fixed bug #1117 There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 12 Feb 2011 19:02:14 -0800
parents b530ef003506
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2011 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Android SDL video driver implementation
*/

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_windowevents_c.h"

#include "SDL_androidvideo.h"
#include "SDL_androidevents.h"
#include "SDL_androidkeyboard.h"
#include "SDL_androidwindow.h"

#define ANDROID_VID_DRIVER_NAME "Android"

/* Initialization/Query functions */
static int Android_VideoInit(_THIS);
static void Android_VideoQuit(_THIS);

/* GL functions (SDL_androidgl.c) */
extern int Android_GL_LoadLibrary(_THIS, const char *path);
extern void *Android_GL_GetProcAddress(_THIS, const char *proc);
extern void Android_GL_UnloadLibrary(_THIS);
//extern int *Android_GL_GetVisual(_THIS, Display * display, int screen);
extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window);
extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
                              SDL_GLContext context);
extern int Android_GL_SetSwapInterval(_THIS, int interval);
extern int Android_GL_GetSwapInterval(_THIS);
extern void Android_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context);

/* Android driver bootstrap functions */


// These are filled in with real values in Android_SetScreenResolution on 
// init (before SDL_main())
int Android_ScreenWidth = 0;
int Android_ScreenHeight = 0;
Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;

/* Currently only one window */
SDL_Window *Android_Window = NULL;

static int
Android_Available(void)
{
    return 1;
}

static void
Android_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_free(device);
}

static SDL_VideoDevice *
Android_CreateDevice(int devindex)
{
    printf("Creating video device\n");
    SDL_VideoDevice *device;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (!device) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return (0);
    }

    /* Set the function pointers */
    device->VideoInit = Android_VideoInit;
    device->VideoQuit = Android_VideoQuit;
    device->PumpEvents = Android_PumpEvents;

    device->CreateWindow = Android_CreateWindow;
    device->SetWindowTitle = Android_SetWindowTitle;
    device->DestroyWindow = Android_DestroyWindow;

    device->free = Android_DeleteDevice;

    /* GL pointers */
    device->GL_LoadLibrary = Android_GL_LoadLibrary;
    device->GL_GetProcAddress = Android_GL_GetProcAddress;
    device->GL_UnloadLibrary = Android_GL_UnloadLibrary;
    device->GL_CreateContext = Android_GL_CreateContext;
    device->GL_MakeCurrent = Android_GL_MakeCurrent;
    device->GL_SetSwapInterval = Android_GL_SetSwapInterval;
    device->GL_GetSwapInterval = Android_GL_GetSwapInterval;
    device->GL_SwapWindow = Android_GL_SwapWindow;
    device->GL_DeleteContext = Android_GL_DeleteContext;

    return device;
}

VideoBootStrap Android_bootstrap = {
    ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
    Android_Available, Android_CreateDevice
};


int
Android_VideoInit(_THIS)
{
    SDL_DisplayMode mode;

    mode.format = Android_ScreenFormat;
    mode.w = Android_ScreenWidth;
    mode.h = Android_ScreenHeight;
    mode.refresh_rate = 0;
    mode.driverdata = NULL;
    if (SDL_AddBasicVideoDisplay(&mode) < 0) {
        return -1;
    }

    SDL_zero(mode);
    SDL_AddDisplayMode(&_this->displays[0], &mode);

    Android_InitKeyboard();

    /* We're done! */
    return 0;
}

void
Android_VideoQuit(_THIS)
{
}

/* This function gets called before VideoInit() */
void
Android_SetScreenResolution(int width, int height, Uint32 format)
{
    Android_ScreenWidth = width;
    Android_ScreenHeight = height;   
    Android_ScreenFormat = format;

    if (Android_Window) {
        SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
    }
}

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