Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxmodes_c.h @ 571:8e3ce997621c
Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
Subject: All QNX patches
whole patches concerning QNX. Almost all code has been rewritten by Julian
and me. Added initial support for hw overlays in QNX and many many others
fixes.
P.S. This patches has been reviewed by Dave Rempel from QSSL and included in
SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1
version of QNX, which will be available soon.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Jan 2003 01:38:37 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Utilities for getting and setting the X display mode */ #include "SDL_cgxvideo.h" /* Define this if you want to grab the keyboard in fullscreen mode. If you do not define this, SDL will return from SDL_SetVideoMode() immediately, but will not actually go fullscreen until the window manager is idle. */ #define GRAB_FULLSCREEN extern int CGX_GetVideoModes(_THIS); extern SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); extern void CGX_FreeVideoModes(_THIS); extern int CGX_ResizeFullScreen(_THIS); /* extern void CGX_WaitMapped(_THIS, Window win); extern void CGX_WaitUnmapped(_THIS, Window win); extern void CGX_QueueEnterFullScreen(_THIS); */ extern int CGX_EnterFullScreen(_THIS); extern int CGX_LeaveFullScreen(_THIS);