Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxgl.c @ 571:8e3ce997621c
Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
Subject: All QNX patches
whole patches concerning QNX. Almost all code has been rewritten by Julian
and me. Added initial support for hw overlays in QNX and many many others
fixes.
P.S. This patches has been reviewed by Dave Rempel from QSSL and included in
SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1
version of QNX, which will be available soon.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Jan 2003 01:38:37 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* StormMesa implementation of SDL OpenGL support */ #include "SDL_error.h" #include "SDL_cgxgl_c.h" #include "SDL_cgxvideo.h" #ifdef HAVE_OPENGL AmigaMesaContext glcont=NULL; #endif /* Init OpenGL */ int CGX_GL_Init(_THIS) { #ifdef HAVE_OPENGL int i = 0; struct TagItem attributes [ 14 ]; /* 14 should be more than enough :) */ struct Window *win = (struct Window *)SDL_Window; // default config. Always used... attributes[i].ti_Tag = AMA_Window; attributes[i++].ti_Data = (unsigned long)win; attributes[i].ti_Tag = AMA_Left; attributes[i++].ti_Data = 0; attributes[i].ti_Tag = AMA_Bottom; attributes[i++].ti_Data = 0; attributes[i].ti_Tag = AMA_Width; attributes[i++].ti_Data = win->Width-win->BorderLeft-win->BorderRight; attributes[i].ti_Tag = AMA_Height; attributes[i++].ti_Data = win->Height-win->BorderBottom-win->BorderTop; attributes[i].ti_Tag = AMA_DirectRender; attributes[i++].ti_Data = GL_TRUE; // double buffer ? attributes[i].ti_Tag = AMA_DoubleBuf; if ( this->gl_config.double_buffer ) { attributes[i++].ti_Data = GL_TRUE; } else { attributes[i++].ti_Data = GL_FALSE; } // RGB(A) Mode ? attributes[i].ti_Tag = AMA_RGBMode; if ( this->gl_config.red_size != 0 && this->gl_config.blue_size != 0 && this->gl_config.green_size != 0 ) { attributes[i++].ti_Data = GL_TRUE; } else { attributes[i++].ti_Data = GL_FALSE; } // no depth buffer ? if ( this->gl_config.depth_size == 0 ) { attributes[i].ti_Tag = AMA_NoDepth; attributes[i++].ti_Data = GL_TRUE; } // no stencil buffer ? if ( this->gl_config.stencil_size == 0 ) { attributes[i].ti_Tag = AMA_NoStencil; attributes[i++].ti_Data = GL_TRUE; } // no accum buffer ? if ( this->gl_config.accum_red_size != 0 && this->gl_config.accum_blue_size != 0 && this->gl_config.accum_green_size != 0 ) { attributes[i].ti_Tag = AMA_NoAccum; attributes[i++].ti_Data = GL_TRUE; } // done... attributes[i].ti_Tag = TAG_DONE; glcont = AmigaMesaCreateContext(attributes); if ( glcont == NULL ) { SDL_SetError("Couldn't create OpenGL context"); return(-1); } this->gl_data->gl_active = 1; this->gl_config.driver_loaded = 1; return(0); #else SDL_SetError("OpenGL support not configured"); return(-1); #endif } /* Quit OpenGL */ void CGX_GL_Quit(_THIS) { #ifdef HAVE_OPENGL if ( glcont != NULL ) { AmigaMesaDestroyContext(glcont); glcont = NULL; this->gl_data->gl_active = 0; this->gl_config.driver_loaded = 0; } #endif } /* Attach context to another window */ int CGX_GL_Update(_THIS) { #ifdef HAVE_OPENGL struct TagItem tags[2]; struct Window *win = (struct Window*)SDL_Window; if(glcont == NULL) { return -1; //should never happen } tags[0].ti_Tag = AMA_Window; tags[0].ti_Data = (unsigned long)win; tags[1].ti_Tag = TAG_DONE; AmigaMesaSetRast(glcont, tags); return 0; #else SDL_SetError("OpenGL support not configured"); return -1; #endif } #ifdef HAVE_OPENGL /* Make the current context active */ int CGX_GL_MakeCurrent(_THIS) { if(glcont == NULL) return -1; AmigaMesaMakeCurrent(glcont, glcont->buffer); return 0; } void CGX_GL_SwapBuffers(_THIS) { AmigaMesaSwapBuffers(glcont); } int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { GLenum mesa_attrib; switch(attrib) { case SDL_GL_RED_SIZE: mesa_attrib = GL_RED_BITS; break; case SDL_GL_GREEN_SIZE: mesa_attrib = GL_GREEN_BITS; break; case SDL_GL_BLUE_SIZE: mesa_attrib = GL_BLUE_BITS; break; case SDL_GL_ALPHA_SIZE: mesa_attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: mesa_attrib = GL_DOUBLEBUFFER; break; case SDL_GL_DEPTH_SIZE: mesa_attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: mesa_attrib = GL_STENCIL_BITS; break; case SDL_GL_ACCUM_RED_SIZE: mesa_attrib = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: mesa_attrib = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: mesa_attrib = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: mesa_attrib = GL_ACCUM_ALPHA_BITS; break; default : return -1; } AmigaMesaGetConfig(glcont->visual, mesa_attrib, value); return 0; } void *CGX_GL_GetProcAddress(_THIS, const char *proc) { void *func = NULL; func = AmiGetGLProc(proc); return func; } int CGX_GL_LoadLibrary(_THIS, const char *path) { /* Library is always open */ this->gl_config.driver_loaded = 1; return 0; } #endif /* HAVE_OPENGL */