Mercurial > sdl-ios-xcode
view src/events/SDL_events_c.h @ 571:8e3ce997621c
Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
Subject: All QNX patches
whole patches concerning QNX. Almost all code has been rewritten by Julian
and me. Added initial support for hw overlays in QNX and many many others
fixes.
P.S. This patches has been reviewed by Dave Rempel from QSSL and included in
SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1
version of QNX, which will be available soon.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Jan 2003 01:38:37 +0000 |
parents | a888b3ae31ff |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful functions and variables from SDL_events.c */ #include "SDL_events.h" /* Start and stop the event processing loop */ extern int SDL_StartEventLoop(Uint32 flags); extern void SDL_StopEventLoop(void); extern void SDL_QuitInterrupt(void); extern void SDL_Lock_EventThread(); extern void SDL_Unlock_EventThread(); extern Uint32 SDL_EventThreadID(void); /* Event handler init routines */ extern int SDL_AppActiveInit(void); extern int SDL_KeyboardInit(void); extern int SDL_MouseInit(void); extern int SDL_QuitInit(void); /* The event filter function */ extern SDL_EventFilter SDL_EventOK; /* The array of event processing states */ extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; /* Internal event queueing functions (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) */ extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y); extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); extern int SDL_PrivateResize(int w, int h); extern int SDL_PrivateExpose(void); extern int SDL_PrivateQuit(void); extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); /* Used by the activity event handler to remove mouse focus */ extern void SDL_ResetMouse(void); /* Used by the activity event handler to remove keyboard focus */ extern void SDL_ResetKeyboard(void); /* Used by the event loop to queue pending keyboard repeat events */ extern void SDL_CheckKeyRepeat(void); /* Used by the OS keyboard code to detect whether or not to do UNICODE */ #ifndef DEFAULT_UNICODE_TRANSLATION #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ #endif extern int SDL_TranslateUNICODE;