view src/audio/dc/SDL_dcaudio.c @ 571:8e3ce997621c

Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" Subject: All QNX patches whole patches concerning QNX. Almost all code has been rewritten by Julian and me. Added initial support for hw overlays in QNX and many many others fixes. P.S. This patches has been reviewed by Dave Rempel from QSSL and included in SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1 version of QNX, which will be available soon.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:38:37 +0000
parents dad72daf44b3
children b8d311d90021
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    BERO <bero@geocities.co.jp>
    based on SDL_diskaudio.c by Sam Lantinga <slouken@libsdl.org>

*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Output dreamcast aica */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>


#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_dcaudio.h"

#include "aica.h"
#include <dc/spu.h>

/* Audio driver functions */
static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DCAUD_WaitAudio(_THIS);
static void DCAUD_PlayAudio(_THIS);
static Uint8 *DCAUD_GetAudioBuf(_THIS);
static void DCAUD_CloseAudio(_THIS);

/* Audio driver bootstrap functions */
static int DCAUD_Available(void)
{
	return 1;
}

static void DCAUD_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *DCAUD_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = DCAUD_OpenAudio;
	this->WaitAudio = DCAUD_WaitAudio;
	this->PlayAudio = DCAUD_PlayAudio;
	this->GetAudioBuf = DCAUD_GetAudioBuf;
	this->CloseAudio = DCAUD_CloseAudio;

	this->free = DCAUD_DeleteDevice;

	spu_init();

	return this;
}

AudioBootStrap DCAUD_bootstrap = {
	"dcaudio", "Dreamcast AICA audio",
	DCAUD_Available, DCAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DCAUD_WaitAudio(_THIS)
{
	if (this->hidden->playing) {
		/* wait */
		while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) {
			thd_pass();
		}
	}
}

#define	SPU_RAM_BASE	0xa0800000

static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size)
{
	uint8 *src = src0;
	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
	size = (size+7)/8;
	while(size--) {
		unsigned lval,rval;
		lval = *src++;
		rval = *src++;
		lval|= (*src++)<<8;
		rval|= (*src++)<<8;
		lval|= (*src++)<<16;
		rval|= (*src++)<<16;
		lval|= (*src++)<<24;
		rval|= (*src++)<<24;
		g2_write_32(left++,lval);
		g2_write_32(right++,rval);
		g2_fifo_wait();
	}
}

static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size)
{
	uint16 *src = src0;
	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
	size = (size+7)/8;
	while(size--) {
		unsigned lval,rval;
		lval = *src++;
		rval = *src++;
		lval|= (*src++)<<16;
		rval|= (*src++)<<16;
		g2_write_32(left++,lval);
		g2_write_32(right++,rval);
		g2_fifo_wait();
	}
}

static void DCAUD_PlayAudio(_THIS)
{
	SDL_AudioSpec *spec = &this->spec;
	unsigned int offset;

	if (this->hidden->playing) {
		/* wait */
		while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) {
			thd_pass();
		}
	}

	offset = this->hidden->nextbuf*spec->size;
	this->hidden->nextbuf^=1;
	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	if (spec->channels==1) {
		spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
	} else {
		offset/=2;
		if ((this->spec.format&255)==8) {
			spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
		} else {
			spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
		}
	}

	if (!this->hidden->playing) {
		int mode;
		this->hidden->playing = 1;
		mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT;
		if (spec->channels==1) {
			aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1);
		} else {
			aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1);
			aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1);
		}
	}
}

static Uint8 *DCAUD_GetAudioBuf(_THIS)
{
	return(this->hidden->mixbuf);
}

static void DCAUD_CloseAudio(_THIS)
{
	aica_stop(0);
	if (this->spec.channels==2) aica_stop(1);
	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}
}

static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	switch(spec->format&0xff) {
	case  8: spec->format = AUDIO_S8; break;
	case 16: spec->format = AUDIO_S16LSB; break;
	default:
		SDL_SetError("Unsupported audio format");
		return(-1);
	}

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	this->hidden->mixlen = spec->size;
	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
	if ( this->hidden->mixbuf == NULL ) {
		return(-1);
	}
	memset(this->hidden->mixbuf, spec->silence, spec->size);
	this->hidden->leftpos = 0x11000;
	this->hidden->rightpos = 0x11000+spec->size;
	this->hidden->playing = 0;
	this->hidden->nextbuf = 0;

	/* We're ready to rock and roll. :-) */
	return(0);
}