Mercurial > sdl-ios-xcode
view src/audio/arts/SDL_artsaudio.c @ 571:8e3ce997621c
Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
Subject: All QNX patches
whole patches concerning QNX. Almost all code has been rewritten by Julian
and me. Added initial support for hw overlays in QNX and many many others
fixes.
P.S. This patches has been reviewed by Dave Rempel from QSSL and included in
SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1
version of QNX, which will be available soon.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Jan 2003 01:38:37 +0000 |
parents | 583a07ab5444 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <sys/types.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <signal.h> #include <unistd.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_artsaudio.h" #ifdef ARTSC_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by artsc audio */ #define ARTSC_DRIVER_NAME "artsc" /* Audio driver functions */ static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec); static void ARTSC_WaitAudio(_THIS); static void ARTSC_PlayAudio(_THIS); static Uint8 *ARTSC_GetAudioBuf(_THIS); static void ARTSC_CloseAudio(_THIS); #ifdef ARTSC_DYNAMIC static const char *arts_library = ARTSC_DYNAMIC; static void *arts_handle = NULL; static int arts_loaded = 0; static int (*SDL_NAME(arts_init))(void); static void (*SDL_NAME(arts_free))(void); static arts_stream_t (*SDL_NAME(arts_play_stream))(int rate, int bits, int channels, const char *name); static int (*SDL_NAME(arts_stream_set))(arts_stream_t s, arts_parameter_t param, int value); static int (*SDL_NAME(arts_stream_get))(arts_stream_t s, arts_parameter_t param); static int (*SDL_NAME(arts_write))(arts_stream_t s, const void *buffer, int count); static void (*SDL_NAME(arts_close_stream))(arts_stream_t s); static struct { const char *name; void **func; } arts_functions[] = { { "arts_init", (void **)&SDL_NAME(arts_init) }, { "arts_free", (void **)&SDL_NAME(arts_free) }, { "arts_play_stream", (void **)&SDL_NAME(arts_play_stream) }, { "arts_stream_set", (void **)&SDL_NAME(arts_stream_set) }, { "arts_stream_get", (void **)&SDL_NAME(arts_stream_get) }, { "arts_write", (void **)&SDL_NAME(arts_write) }, { "arts_close_stream", (void **)&SDL_NAME(arts_close_stream) }, }; static void UnloadARTSLibrary() { if ( arts_loaded ) { SDL_UnloadObject(arts_handle); arts_handle = NULL; arts_loaded = 0; } } static int LoadARTSLibrary(void) { int i, retval = -1; arts_handle = SDL_LoadObject(arts_library); if ( arts_handle ) { arts_loaded = 1; retval = 0; for ( i=0; i<SDL_TABLESIZE(arts_functions); ++i ) { *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); if ( ! arts_functions[i].func ) { retval = -1; UnloadARTSLibrary(); break; } } } return retval; } #else static void UnloadARTSLibrary() { return; } static int LoadARTSLibrary(void) { return 0; } #endif /* ARTSC_DYNAMIC */ /* Audio driver bootstrap functions */ static int Audio_Available(void) { int available = 0; if ( LoadARTSLibrary() < 0 ) { return available; } if ( SDL_NAME(arts_init)() == 0 ) { available = 1; SDL_NAME(arts_free)(); } UnloadARTSLibrary(); return available; } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); UnloadARTSLibrary(); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadARTSLibrary(); this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); stream = 0; /* Set the function pointers */ this->OpenAudio = ARTSC_OpenAudio; this->WaitAudio = ARTSC_WaitAudio; this->PlayAudio = ARTSC_PlayAudio; this->GetAudioBuf = ARTSC_GetAudioBuf; this->CloseAudio = ARTSC_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ARTSC_bootstrap = { ARTSC_DRIVER_NAME, "Analog Realtime Synthesizer", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ARTSC_WaitAudio(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } static void ARTSC_PlayAudio(_THIS) { int written; /* Write the audio data */ written = SDL_NAME(arts_write)(stream, mixbuf, mixlen); /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) { next_frame += frame_ticks; } /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static Uint8 *ARTSC_GetAudioBuf(_THIS) { return(mixbuf); } static void ARTSC_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( stream ) { SDL_NAME(arts_close_stream)(stream); stream = 0; } SDL_NAME(arts_free)(); } static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec) { int bits, frag_spec; Uint16 test_format, format; /* Reset the timer synchronization flag */ frame_ticks = 0.0; mixbuf = NULL; /* Try for a closest match on audio format */ format = 0; bits = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: bits = 8; format = 1; break; case AUDIO_S16LSB: bits = 16; format = 1; break; default: format = 0; break; } if ( ! format ) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return(-1); } spec->format = test_format; if ( SDL_NAME(arts_init)() != 0 ) { SDL_SetError("Unable to initialize ARTS"); return(-1); } stream = SDL_NAME(arts_play_stream)(spec->freq, bits, spec->channels, "SDL"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); if ( (0x01<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); return(-1); } frag_spec |= 0x00020000; /* two fragments, for low latency */ #ifdef ARTS_P_PACKET_SETTINGS SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SETTINGS, frag_spec); #else SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); SDL_NAME(arts_stream_set)(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); #endif spec->size = SDL_NAME(arts_stream_get)(stream, ARTS_P_PACKET_SIZE); /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }