view docs/html/time.html @ 571:8e3ce997621c

Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" Subject: All QNX patches whole patches concerning QNX. Almost all code has been rewritten by Julian and me. Added initial support for hw overlays in QNX and many many others fixes. P.S. This patches has been reviewed by Dave Rempel from QSSL and included in SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1 version of QNX, which will be available soon.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:38:37 +0000
parents 55f1f1b3e27d
children 355632dca928
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>Chapter 13. Time</A
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><DT
><A
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>SDL_GetTicks</A
> &#8212; Get the number of milliseconds since the SDL library initialization.</DT
><DT
><A
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>SDL_Delay</A
> &#8212; Wait a specified number of milliseconds before returning.</DT
><DT
><A
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>SDL_AddTimer</A
> &#8212; Add a timer which will call a callback after the specified number of milliseconds has
elapsed.</DT
><DT
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>SDL_RemoveTimer</A
> &#8212; Remove a timer which was added with
<A
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>SDL_AddTimer</A
>.</DT
><DT
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>SDL_SetTimer</A
> &#8212; Set a callback to run after the specified number of milliseconds has
elapsed.</DT
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><P
>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism.  These functions give you two ways of moving an
object every x milliseconds:

<P
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>Use a timer callback function.  This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
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>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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