view docs/html/sdlglsetattribute.html @ 571:8e3ce997621c

Date: Thu, 16 Jan 2003 13:48:31 +0200 From: "Mike Gorchak" Subject: All QNX patches whole patches concerning QNX. Almost all code has been rewritten by Julian and me. Added initial support for hw overlays in QNX and many many others fixes. P.S. This patches has been reviewed by Dave Rempel from QSSL and included in SDL 1.2.5 distribution, which coming on 3rd party CD for newest 6.2.1 version of QNX, which will be available soon.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 01:38:37 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_GL_SetAttribute</TITLE
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><H1
><A
NAME="SDLGLSETATTRIBUTE"
>SDL_GL_SetAttribute</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2358"
></A
><H2
>Name</H2
>SDL_GL_SetAttribute&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2361"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_SetAttribute</B
></CODE
>(SDL_GLattr attr, int value);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2368"
></A
><H2
>Description</H2
><P
>Sets the OpenGL <A
HREF="sdlglattr.html"
>attribute</A
> <TT
CLASS="PARAMETER"
><I
>attr</I
></TT
> to <TT
CLASS="PARAMETER"
><I
>value</I
></TT
>. The attributes you set don't take effect until after a call to <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>. You should use <A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
> to check the values after a <TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
> call.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2379"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2384"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
  fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
  SDL_Quit();
  return;
}</PRE
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>The <TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
> flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
><A
HREF="sdlglgetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
></A
>,
<A
HREF="sdlglattr.html"
>GL Attributes</A
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