Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_QWin.h @ 1120:8e1fde455471
Patch by me to fix crash described below.
--ryan.
To: sdl@libsdl.org
From: Rainer Deyke <rainerd@eldwood.com>
Date: Tue, 16 Aug 2005 01:08:18 -0600
Subject: [SDL] Bug report: SDL_CreateRGBSurface with SDL_HWSURFACE crashes
If SDL is in full-screen mode with a hardware video surface on OS X,
SDL_CreateRGBSurface with SDL_HWSURFACE crashes. The crash occurs on
line 109 of SDL_Surface.c. This was tested on OS X 10.3.9 with both SDL
1.2.8 and the latest CVS. Here is a small C++ program that demonstrates
the problem:
#include "SDL.h"
#include <stdio.h>
namespace {
void wait_for_key()
{
SDL_Event e;
printf("%d\n", SDL_GetAppState());
while (SDL_WaitEvent(&e)) {
if (e.type == SDL_KEYDOWN || e.type == SDL_QUIT) return;
}
}
}
int main(int, char *[])
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen
= SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_HWSURFACE);
SDL_Surface *s = SDL_CreateRGBSurface(SDL_HWSURFACE, 640, 480, 32,
screen->format->Rmask, screen->format->Gmask,
screen->format->Bmask, screen->format->Amask);
wait_for_key();
if (s) SDL_FreeSurface(s);
SDL_Quit();
printf("Success!\n");
return 0;
}
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:46:32 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_QWin_h #define _SDL_QWin_h #include <stdio.h> #include <qimage.h> #include <qpixmap.h> #include <qwidget.h> #include <qpainter.h> #include <qdirectpainter_qws.h> #include "SDL_events.h" extern "C" { #include "SDL_events_c.h" }; typedef enum { SDL_QT_NO_ROTATION = 0, SDL_QT_ROTATION_90, SDL_QT_ROTATION_270 } screenRotationT; extern screenRotationT screenRotation; class SDL_QWin : public QWidget { void QueueKey(QKeyEvent *e, int pressed); public: SDL_QWin(const QSize& size); virtual ~SDL_QWin(); virtual bool shown(void) { return isVisible(); } /* If called, the next resize event will not be forwarded to SDL. */ virtual void inhibitResize(void) { my_inhibit_resize = true; } void setImage(QImage *image); void setOffset(int x, int y) { my_offset = QPoint(x, y); } void GetXYOffset(int &x, int &y) { x = my_offset.x(); y = my_offset.y(); } QImage *image(void) { return my_image; } void setWFlags(WFlags flags) { QWidget::setWFlags(flags); my_flags = flags; } const QPoint& mousePos() const { return my_mouse_pos; } void setMousePos(const QPoint& newpos); void setFullscreen(bool); bool lockScreen(bool force=false); void unlockScreen(); void repaintRect(const QRect& rect); protected: /* Handle resizing of the window */ virtual void resizeEvent(QResizeEvent *e); void focusInEvent(QFocusEvent *); void focusOutEvent(QFocusEvent *); void closeEvent(QCloseEvent *e); void mouseMoveEvent(QMouseEvent *e); void mousePressEvent(QMouseEvent *e); void mouseReleaseEvent(QMouseEvent *e); void paintEvent(QPaintEvent *ev); void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); } void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); } private: bool repaintRotation0(const QRect& rect); bool repaintRotation1(const QRect& rect); bool repaintRotation3(const QRect& rect); void enableFullscreen(); QDirectPainter *my_painter; QImage *my_image; bool my_inhibit_resize; QPoint my_offset; QPoint my_mouse_pos; WFlags my_flags; WFlags my_has_fullscreen; unsigned int my_locked; }; #endif /* _SDL_QWin_h */