Mercurial > sdl-ios-xcode
view src/events/SDL_active.c @ 1120:8e1fde455471
Patch by me to fix crash described below.
--ryan.
To: sdl@libsdl.org
From: Rainer Deyke <rainerd@eldwood.com>
Date: Tue, 16 Aug 2005 01:08:18 -0600
Subject: [SDL] Bug report: SDL_CreateRGBSurface with SDL_HWSURFACE crashes
If SDL is in full-screen mode with a hardware video surface on OS X,
SDL_CreateRGBSurface with SDL_HWSURFACE crashes. The crash occurs on
line 109 of SDL_Surface.c. This was tested on OS X 10.3.9 with both SDL
1.2.8 and the latest CVS. Here is a small C++ program that demonstrates
the problem:
#include "SDL.h"
#include <stdio.h>
namespace {
void wait_for_key()
{
SDL_Event e;
printf("%d\n", SDL_GetAppState());
while (SDL_WaitEvent(&e)) {
if (e.type == SDL_KEYDOWN || e.type == SDL_QUIT) return;
}
}
}
int main(int, char *[])
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Surface *screen
= SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_HWSURFACE);
SDL_Surface *s = SDL_CreateRGBSurface(SDL_HWSURFACE, 640, 480, 32,
screen->format->Rmask, screen->format->Gmask,
screen->format->Bmask, screen->format->Amask);
wait_for_key();
if (s) SDL_FreeSurface(s);
SDL_Quit();
printf("Success!\n");
return 0;
}
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:46:32 +0000 |
parents | b8d311d90021 |
children | 28ac87a38c17 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Application focus/iconification handling code for SDL */ #include <stdio.h> #include <string.h> #include "SDL_events.h" #include "SDL_events_c.h" /* These are static for our active event handling code */ static Uint8 SDL_appstate = 0; /* Public functions */ int SDL_AppActiveInit(void) { /* Start completely active */ SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); /* That's it! */ return(0); } Uint8 SDL_GetAppState(void) { return(SDL_appstate); } /* This is global for SDL_eventloop.c */ int SDL_PrivateAppActive(Uint8 gain, Uint8 state) { int posted; Uint8 new_state; /* Modify the current state with the given mask */ if ( gain ) { new_state = (SDL_appstate | state); } else { new_state = (SDL_appstate & ~state); } /* Drop events that don't change state */ if ( new_state == SDL_appstate ) { return(0); } /* Update internal active state */ SDL_appstate = new_state; /* Post the event, if desired */ posted = 0; if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { SDL_Event event; memset(&event, 0, sizeof(event)); event.type = SDL_ACTIVEEVENT; event.active.gain = gain; event.active.state = state; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } /* If we lost keyboard focus, post key-up events */ if ( (state & SDL_APPINPUTFOCUS) && !gain ) { SDL_ResetKeyboard(); } return(posted); }