view docs/html/sdldelay.html @ 1120:8e1fde455471

Patch by me to fix crash described below. --ryan. To: sdl@libsdl.org From: Rainer Deyke <rainerd@eldwood.com> Date: Tue, 16 Aug 2005 01:08:18 -0600 Subject: [SDL] Bug report: SDL_CreateRGBSurface with SDL_HWSURFACE crashes If SDL is in full-screen mode with a hardware video surface on OS X, SDL_CreateRGBSurface with SDL_HWSURFACE crashes. The crash occurs on line 109 of SDL_Surface.c. This was tested on OS X 10.3.9 with both SDL 1.2.8 and the latest CVS. Here is a small C++ program that demonstrates the problem: #include "SDL.h" #include <stdio.h> namespace { void wait_for_key() { SDL_Event e; printf("%d\n", SDL_GetAppState()); while (SDL_WaitEvent(&e)) { if (e.type == SDL_KEYDOWN || e.type == SDL_QUIT) return; } } } int main(int, char *[]) { SDL_Init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN | SDL_HWSURFACE); SDL_Surface *s = SDL_CreateRGBSurface(SDL_HWSURFACE, 640, 480, 32, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask); wait_for_key(); if (s) SDL_FreeSurface(s); SDL_Quit(); printf("Success!\n"); return 0; }
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:46:32 +0000
parents 355632dca928
children
line wrap: on
line source

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>SDL_Delay</H1
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><H2
>Name</H2
>SDL_Delay&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
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>void <B
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>SDL_Delay</B
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>(Uint32 ms);</CODE
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>Description</H2
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>Wait a specified number of milliseconds before returning. <TT
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>SDL_Delay</TT
> will wait at <SPAN
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>least</I
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> the specified time, but possible longer due to OS scheduling.</P
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><B
>Note: </B
>Count on a delay granularity of <SPAN
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> 10 ms.
Some platforms have shorter clock ticks but this is the most common.</P
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