Mercurial > sdl-ios-xcode
view test/testendian.c @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | c203b4a42701 |
children | 983df4f9c1c6 |
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/* Test program to check SDL's CPU endian detection and byte swapping routines */ #include <stdio.h> #include "SDL.h" #include "SDL_endian.h" int main(int argc, char *argv[]) { Uint16 value16 = 0xCDAB; Uint32 value32 = 0xEFBEADDE; #if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE) Uint64 value64 = 0xEFBEADDECDAB3412LL; #endif printf("This is a %s endian machine.\n", (SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big"); printf("Value 16 = 0x%X, swapped = 0x%X\n", value16, SDL_Swap16(value16)); printf("Value 32 = 0x%X, swapped = 0x%X\n", value32, SDL_Swap32(value32)); #if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE) printf("Value 64 = 0x%llX, swapped = 0x%llX\n", value64, SDL_Swap64(value64)); #endif return(0); }