view test/testendian.c @ 1050:8e1815fd9777

Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:32:41 +0000
parents c203b4a42701
children 983df4f9c1c6
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/* Test program to check SDL's CPU endian detection and byte swapping routines */

#include <stdio.h>

#include "SDL.h"
#include "SDL_endian.h"

int main(int argc, char *argv[])
{
	Uint16 value16 = 0xCDAB;
	Uint32 value32 = 0xEFBEADDE;
#if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE)
	Uint64 value64 = 0xEFBEADDECDAB3412LL;
#endif

	printf("This is a %s endian machine.\n",
		(SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big");
	printf("Value 16 = 0x%X, swapped = 0x%X\n", value16, SDL_Swap16(value16));
	printf("Value 32 = 0x%X, swapped = 0x%X\n", value32, SDL_Swap32(value32));
#if defined(__GNUC__) && defined(SDL_HAS_64BIT_TYPE)
	printf("Value 64 = 0x%llX, swapped = 0x%llX\n", value64, SDL_Swap64(value64));
#endif
	return(0);
}