Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gl.c @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | f7a8b0ca2ae3 |
children | 86885b40a53b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> /* For getenv() prototype */ #include <string.h> #include "SDL_events_c.h" #include "SDL_error.h" #include "SDL_x11video.h" #include "SDL_x11dga_c.h" #include "SDL_x11gl_c.h" #if defined(sgi) /* IRIX doesn't have a GL library versioning system */ #define DEFAULT_OPENGL "libGL.so" #else #define DEFAULT_OPENGL "libGL.so.1" #endif #ifndef GLX_ARB_multisample #define GLX_ARB_multisample #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif /* return the preferred visual to use for openGL graphics */ XVisualInfo *X11_GL_GetVisual(_THIS) { #ifdef HAVE_OPENGL /* 64 seems nice. */ int attribs[64]; int i; /* load the gl driver from a default path */ if ( ! this->gl_config.driver_loaded ) { /* no driver has been loaded, use default (ourselves) */ if ( X11_GL_LoadLibrary(this, NULL) < 0 ) { return NULL; } } /* See if we already have a window which we must use */ if ( SDL_windowid ) { XWindowAttributes a; XVisualInfo vi_in; int out_count; XGetWindowAttributes(SDL_Display, SDL_Window, &a); vi_in.screen = SDL_Screen; vi_in.visualid = XVisualIDFromVisual(a.visual); glx_visualinfo = XGetVisualInfo(SDL_Display, VisualScreenMask|VisualIDMask, &vi_in, &out_count); return glx_visualinfo; } /* Setup our GLX attributes according to the gl_config. */ i = 0; attribs[i++] = GLX_RGBA; attribs[i++] = GLX_RED_SIZE; attribs[i++] = this->gl_config.red_size; attribs[i++] = GLX_GREEN_SIZE; attribs[i++] = this->gl_config.green_size; attribs[i++] = GLX_BLUE_SIZE; attribs[i++] = this->gl_config.blue_size; if( this->gl_config.alpha_size ) { attribs[i++] = GLX_ALPHA_SIZE; attribs[i++] = this->gl_config.alpha_size; } if( this->gl_config.buffer_size ) { attribs[i++] = GLX_BUFFER_SIZE; attribs[i++] = this->gl_config.buffer_size; } if( this->gl_config.double_buffer ) { attribs[i++] = GLX_DOUBLEBUFFER; } attribs[i++] = GLX_DEPTH_SIZE; attribs[i++] = this->gl_config.depth_size; if( this->gl_config.stencil_size ) { attribs[i++] = GLX_STENCIL_SIZE; attribs[i++] = this->gl_config.stencil_size; } if( this->gl_config.accum_red_size ) { attribs[i++] = GLX_ACCUM_RED_SIZE; attribs[i++] = this->gl_config.accum_red_size; } if( this->gl_config.accum_green_size ) { attribs[i++] = GLX_ACCUM_GREEN_SIZE; attribs[i++] = this->gl_config.accum_green_size; } if( this->gl_config.accum_blue_size ) { attribs[i++] = GLX_ACCUM_BLUE_SIZE; attribs[i++] = this->gl_config.accum_blue_size; } if( this->gl_config.accum_alpha_size ) { attribs[i++] = GLX_ACCUM_ALPHA_SIZE; attribs[i++] = this->gl_config.accum_alpha_size; } if( this->gl_config.stereo ) { attribs[i++] = GLX_STEREO; attribs[i++] = this->gl_config.stereo; } if( this->gl_config.multisamplebuffers ) { attribs[i++] = GLX_SAMPLE_BUFFERS_ARB; attribs[i++] = this->gl_config.multisamplebuffers; } if( this->gl_config.multisamplesamples ) { attribs[i++] = GLX_SAMPLES_ARB; attribs[i++] = this->gl_config.multisamplesamples; } #ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */ attribs[i++] = GLX_X_VISUAL_TYPE; attribs[i++] = GLX_DIRECT_COLOR; #endif attribs[i++] = None; glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, SDL_Screen, attribs); #ifdef GLX_DIRECT_COLOR if( !glx_visualinfo ) { /* No DirectColor visual? Try again.. */ attribs[i-3] = None; glx_visualinfo = this->gl_data->glXChooseVisual(GFX_Display, SDL_Screen, attribs); } #endif if( !glx_visualinfo ) { SDL_SetError( "Couldn't find matching GLX visual"); return NULL; } return glx_visualinfo; #else SDL_SetError("X11 driver not configured with OpenGL"); return NULL; #endif } int X11_GL_CreateWindow(_THIS, int w, int h) { int retval; #ifdef HAVE_OPENGL XSetWindowAttributes attributes; unsigned long mask; unsigned long black; black = (glx_visualinfo->visual == DefaultVisual(SDL_Display, SDL_Screen)) ? BlackPixel(SDL_Display, SDL_Screen) : 0; attributes.background_pixel = black; attributes.border_pixel = black; attributes.colormap = SDL_XColorMap; mask = CWBackPixel | CWBorderPixel | CWColormap; SDL_Window = XCreateWindow(SDL_Display, WMwindow, 0, 0, w, h, 0, glx_visualinfo->depth, InputOutput, glx_visualinfo->visual, mask, &attributes); if ( !SDL_Window ) { SDL_SetError("Could not create window"); return -1; } retval = 0; #else SDL_SetError("X11 driver not configured with OpenGL"); retval = -1; #endif return(retval); } int X11_GL_CreateContext(_THIS) { int retval; #ifdef HAVE_OPENGL /* We do this to create a clean separation between X and GLX errors. */ XSync( SDL_Display, False ); glx_context = this->gl_data->glXCreateContext(GFX_Display, glx_visualinfo, NULL, True); XSync( GFX_Display, False ); if (glx_context == NULL) { SDL_SetError("Could not create GL context"); return -1; } gl_active = 1; #else SDL_SetError("X11 driver not configured with OpenGL"); #endif if ( gl_active ) { retval = 0; } else { retval = -1; } return(retval); } void X11_GL_Shutdown(_THIS) { #ifdef HAVE_OPENGL /* Clean up OpenGL */ if( glx_context ) { this->gl_data->glXMakeCurrent(GFX_Display, None, NULL); if (glx_context != NULL) this->gl_data->glXDestroyContext(GFX_Display, glx_context); if( this->gl_data->glXReleaseBuffersMESA ) { this->gl_data->glXReleaseBuffersMESA(GFX_Display,SDL_Window); } glx_context = NULL; } gl_active = 0; #endif /* HAVE_OPENGL */ } #ifdef HAVE_OPENGL static int ExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; /* Extension names should not have spaces. */ where = (GLubyte *) strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = current_video->glGetString(GL_EXTENSIONS); /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = (GLubyte *) strstr((const char *) start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } /* Make the current context active */ int X11_GL_MakeCurrent(_THIS) { int retval; retval = 0; if ( ! this->gl_data->glXMakeCurrent(GFX_Display, SDL_Window, glx_context) ) { SDL_SetError("Unable to make GL context current"); retval = -1; } XSync( GFX_Display, False ); /* * The context is now current, check for glXReleaseBuffersMESA() * extension. If extension is _not_ supported, destroy the pointer * (to make sure it will not be called in X11_GL_Shutdown() ). * * DRI/Mesa drivers include glXReleaseBuffersMESA() in the libGL.so, * but there's no need to call it (is is only needed for some old * non-DRI drivers). * * When using for example glew (http://glew.sf.net), dlsym() for * glXReleaseBuffersMESA() returns the pointer from the glew library * (namespace conflict). * * The glXReleaseBuffersMESA() pointer in the glew is NULL, if the * driver doesn't support this extension. So blindly calling it will * cause segfault with DRI/Mesa drivers! * */ if ( ! ExtensionSupported("glXReleaseBuffersMESA") ) { this->gl_data->glXReleaseBuffersMESA = NULL; } /* More Voodoo X server workarounds... Grr... */ SDL_Lock_EventThread(); X11_CheckDGAMouse(this); SDL_Unlock_EventThread(); return(retval); } /* Get attribute data from glX. */ int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { int retval; int glx_attrib = None; switch( attrib ) { case SDL_GL_RED_SIZE: glx_attrib = GLX_RED_SIZE; break; case SDL_GL_GREEN_SIZE: glx_attrib = GLX_GREEN_SIZE; break; case SDL_GL_BLUE_SIZE: glx_attrib = GLX_BLUE_SIZE; break; case SDL_GL_ALPHA_SIZE: glx_attrib = GLX_ALPHA_SIZE; break; case SDL_GL_DOUBLEBUFFER: glx_attrib = GLX_DOUBLEBUFFER; break; case SDL_GL_BUFFER_SIZE: glx_attrib = GLX_BUFFER_SIZE; break; case SDL_GL_DEPTH_SIZE: glx_attrib = GLX_DEPTH_SIZE; break; case SDL_GL_STENCIL_SIZE: glx_attrib = GLX_STENCIL_SIZE; break; case SDL_GL_ACCUM_RED_SIZE: glx_attrib = GLX_ACCUM_RED_SIZE; break; case SDL_GL_ACCUM_GREEN_SIZE: glx_attrib = GLX_ACCUM_GREEN_SIZE; break; case SDL_GL_ACCUM_BLUE_SIZE: glx_attrib = GLX_ACCUM_BLUE_SIZE; break; case SDL_GL_ACCUM_ALPHA_SIZE: glx_attrib = GLX_ACCUM_ALPHA_SIZE; break; case SDL_GL_STEREO: glx_attrib = GLX_STEREO; break; case SDL_GL_MULTISAMPLEBUFFERS: glx_attrib = GLX_SAMPLE_BUFFERS_ARB; break; case SDL_GL_MULTISAMPLESAMPLES: glx_attrib = GLX_SAMPLES_ARB; break; default: return(-1); } retval = this->gl_data->glXGetConfig(GFX_Display, glx_visualinfo, glx_attrib, value); return retval; } void X11_GL_SwapBuffers(_THIS) { this->gl_data->glXSwapBuffers(GFX_Display, SDL_Window); } #endif /* HAVE_OPENGL */ void X11_GL_UnloadLibrary(_THIS) { #ifdef HAVE_OPENGL if ( this->gl_config.driver_loaded ) { dlclose(this->gl_config.dll_handle); this->gl_data->glXGetProcAddress = NULL; this->gl_data->glXChooseVisual = NULL; this->gl_data->glXCreateContext = NULL; this->gl_data->glXDestroyContext = NULL; this->gl_data->glXMakeCurrent = NULL; this->gl_data->glXSwapBuffers = NULL; this->gl_config.dll_handle = NULL; this->gl_config.driver_loaded = 0; } #endif } #ifdef HAVE_OPENGL /* Passing a NULL path means load pointers from the application */ int X11_GL_LoadLibrary(_THIS, const char* path) { void* handle; int dlopen_flags; if ( gl_active ) { SDL_SetError("OpenGL context already created"); return -1; } #ifdef RTLD_GLOBAL dlopen_flags = RTLD_LAZY | RTLD_GLOBAL; #else dlopen_flags = RTLD_LAZY; #endif handle = dlopen(path, dlopen_flags); /* Catch the case where the application isn't linked with GL */ if ( (dlsym(handle, "glXChooseVisual") == NULL) && (path == NULL) ) { dlclose(handle); path = getenv("SDL_VIDEO_GL_DRIVER"); if ( path == NULL ) { path = DEFAULT_OPENGL; } handle = dlopen(path, dlopen_flags); } if ( handle == NULL ) { SDL_SetError("Could not load OpenGL library"); return -1; } /* Unload the old driver and reset the pointers */ X11_GL_UnloadLibrary(this); /* Load new function pointers */ this->gl_data->glXGetProcAddress = (void *(*)(const GLubyte *)) dlsym(handle, "glXGetProcAddressARB"); this->gl_data->glXChooseVisual = (XVisualInfo *(*)(Display *, int, int *)) dlsym(handle, "glXChooseVisual"); this->gl_data->glXCreateContext = (GLXContext (*)(Display *, XVisualInfo *, GLXContext, int)) dlsym(handle, "glXCreateContext"); this->gl_data->glXDestroyContext = (void (*)(Display *, GLXContext)) dlsym(handle, "glXDestroyContext"); this->gl_data->glXMakeCurrent = (int (*)(Display *, GLXDrawable, GLXContext)) dlsym(handle, "glXMakeCurrent"); this->gl_data->glXSwapBuffers = (void (*)(Display *, GLXDrawable)) dlsym(handle, "glXSwapBuffers"); this->gl_data->glXGetConfig = (int (*)(Display *, XVisualInfo *, int, int *)) dlsym(handle, "glXGetConfig"); this->gl_data->glXQueryExtensionsString = (const char *(*)(Display *, int)) dlsym(handle, "glXQueryExtensionsString"); /* We don't compare below for this in case we're not using Mesa. */ this->gl_data->glXReleaseBuffersMESA = (void (*)(Display *, GLXDrawable)) dlsym( handle, "glXReleaseBuffersMESA" ); if ( (this->gl_data->glXChooseVisual == NULL) || (this->gl_data->glXCreateContext == NULL) || (this->gl_data->glXDestroyContext == NULL) || (this->gl_data->glXMakeCurrent == NULL) || (this->gl_data->glXSwapBuffers == NULL) || (this->gl_data->glXGetConfig == NULL) || (this->gl_data->glXQueryExtensionsString == NULL)) { SDL_SetError("Could not retrieve OpenGL functions"); return -1; } this->gl_config.dll_handle = handle; this->gl_config.driver_loaded = 1; if ( path ) { strncpy(this->gl_config.driver_path, path, sizeof(this->gl_config.driver_path)-1); } else { strcpy(this->gl_config.driver_path, ""); } return 0; } void *X11_GL_GetProcAddress(_THIS, const char* proc) { static char procname[1024]; void* handle; void* retval; handle = this->gl_config.dll_handle; if ( this->gl_data->glXGetProcAddress ) { return this->gl_data->glXGetProcAddress(proc); } #if defined(__OpenBSD__) && !defined(__ELF__) #undef dlsym(x,y); #endif retval = dlsym(handle, proc); if (!retval && strlen(proc) <= 1022) { procname[0] = '_'; strcpy(procname + 1, proc); retval = dlsym(handle, procname); } return retval; } #endif /* HAVE_OPENGL */