view src/video/windx5/directx.h @ 1050:8e1815fd9777

Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:32:41 +0000
parents 35d9c8a5aa10
children 450721ad5436
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#ifndef _directx_h
#define _directx_h

/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */

#include <windows.h>
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
#endif
#undef  WINNT

/* Far pointers don't exist in 32-bit code */
#ifndef FAR
#define FAR
#endif

/* Error codes not yet included in Win32 API header files */
#ifndef MAKE_HRESULT
#define MAKE_HRESULT(sev,fac,code) \
	((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
#endif

#ifndef S_OK
#define S_OK		(HRESULT)0x00000000L
#endif

#ifndef SUCCEEDED
#define SUCCEEDED(x)	((HRESULT)(x) >= 0)
#endif
#ifndef FAILED
#define FAILED(x)	((HRESULT)(x)<0)
#endif

#ifndef E_FAIL
#define E_FAIL		(HRESULT)0x80000008L
#endif
#ifndef E_NOINTERFACE
#define E_NOINTERFACE	(HRESULT)0x80004002L
#endif
#ifndef E_OUTOFMEMORY
#define E_OUTOFMEMORY	(HRESULT)0x8007000EL
#endif
#ifndef E_INVALIDARG
#define E_INVALIDARG	(HRESULT)0x80070057L
#endif
#ifndef E_NOTIMPL
#define E_NOTIMPL	(HRESULT)0x80004001L
#endif
#ifndef REGDB_E_CLASSNOTREG
#define REGDB_E_CLASSNOTREG	(HRESULT)0x80040154L
#endif

/* Severity codes */
#ifndef SEVERITY_ERROR
#define SEVERITY_ERROR	1
#endif

/* Error facility codes */
#ifndef FACILITY_WIN32
#define FACILITY_WIN32	7
#endif

#ifndef FIELD_OFFSET
#define FIELD_OFFSET(type, field)    ((LONG)&(((type *)0)->field))
#endif

/* DirectX headers (if it isn't included, I haven't tested it yet)
 */
/* We need these defines to mark what version of DirectX API we use */
#define DIRECTDRAW_VERSION  0x0700
#define DIRECTSOUND_VERSION 0x0500
#define DIRECTINPUT_VERSION 0x0500

#ifdef __GNUC__
#define NONAMELESSUNION
#endif
#include <ddraw.h>
#include <dsound.h>
#include <dinput.h>

#endif /* _directx_h */