view src/video/photon/SDL_ph_events_c.h @ 1050:8e1815fd9777

Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:32:41 +0000
parents 30168104389f
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef __SDL_PH_EVENTS_H__
#define __SDL_PH_EVENTS_H__

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif /* SAVE_RCSID */

#include "SDL_ph_video.h"

#define PH_SDL_MAX_RECTS 256
#define PH_EVENT_SAFETY_POOL 512
#define EVENT_SIZE (sizeof(PhEvent_t) + 1000 + PH_EVENT_SAFETY_POOL)

/* Functions to be exported */
extern void ph_InitOSKeymap(_THIS);
extern void ph_PumpEvents(_THIS);

#endif /* __SDL_PH_EVENTS_H__ */