Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxvideo.h @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | b8d311d90021 |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #ifndef _SDL_nxvideo_h #define _SDL_nxvideo_h #include <microwin/nano-X.h> #include "SDL_sysvideo.h" #ifdef ENABLE_NANOX_DEBUG #define Dprintf printf #else #define Dprintf(ignore...) #endif // Hidden "this" pointer for the video functions #define _THIS SDL_VideoDevice * this // Private display data typedef struct NX_SDL_VISUAL { int bpp ; Uint32 red_mask ; Uint32 green_mask ; Uint32 blue_mask ; } nx_sdl_visual_t ; struct SDL_PrivateVideoData { GR_WINDOW_ID SDL_Window ; GR_WINDOW_ID FSwindow ; // Flag: true if we have been passed a window char * SDL_windowid ; GR_GC_ID GC ; unsigned char * Image ; unsigned char * Image_buff ; /* for GrArea*/ unsigned char * Clientfb; /* for DirectFB*/ nx_sdl_visual_t SDL_Visual ; // The current list of available video modes SDL_Rect ** modelist ; int currently_fullscreen ; // for fullscreen int OffsetX, OffsetY ; // for GammaRamp Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; // for GrArea, r_mask, g_mask, b_mask int pixel_type ; #ifdef ENABLE_NANOX_DIRECT_FB GR_WINDOW_FB_INFO fbinfo; #endif } ; #define SDL_Window (this -> hidden -> SDL_Window) #define FSwindow (this -> hidden -> FSwindow) #define SDL_windowid (this -> hidden -> SDL_windowid) #define SDL_GC (this -> hidden -> GC) #define SDL_Image (this -> hidden -> Image) #define Image_buff (this -> hidden -> Image_buff) #define Clientfb (this -> hidden -> Clientfb) #define SDL_Visual (this -> hidden -> SDL_Visual) #define SDL_modelist (this -> hidden -> modelist) #define currently_fullscreen (this -> hidden -> currently_fullscreen) #define OffsetX (this -> hidden -> OffsetX) #define OffsetY (this -> hidden -> OffsetY) #define GammaRamp_R (this -> hidden -> GammaRamp_R) #define GammaRamp_G (this -> hidden -> GammaRamp_G) #define GammaRamp_B (this -> hidden -> GammaRamp_B) #define pixel_type (this -> hidden -> pixel_type) #define fbinfo (this -> hidden -> fbinfo) #define CI_SIZE 256 // color index size #endif // _SDL_nxvideo_h