Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbmatrox.c @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_types.h" #include "SDL_video.h" #include "SDL_blit.h" #include "SDL_fbmatrox.h" #include "matrox_mmio.h" /* Wait for vertical retrace - taken from the XFree86 Matrox driver */ static void WaitVBL(_THIS) { int count; /* find start of retrace */ mga_waitidle(); while ( (mga_in8(0x1FDA) & 0x08) ) ; while ( !(mga_in8(0x1FDA) & 0x08) ) ; /* wait until we're past the start */ count = mga_in32(0x1E20) + 2; while ( mga_in32(0x1E20) < count ) ; } static void WaitIdle(_THIS) { mga_waitidle(); } /* Sets video mem colorkey and accelerated blit function */ static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key) { return(0); } /* Sets per surface hardware alpha value */ #if 0 static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value) { return(0); } #endif static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) { int dstX, dstY; Uint32 fxbndry; Uint32 ydstlen; Uint32 fillop; /* Don't blit to the display surface when switched away */ if ( dst == this->screen ) { SDL_mutexP(hw_lock); } switch (dst->format->BytesPerPixel) { case 1: color |= (color<<8); case 2: color |= (color<<16); break; } /* Set up the X/Y base coordinates */ FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current rectangle */ dstX += rect->x; dstY += rect->y; /* Set up the X boundaries */ fxbndry = (dstX | ((dstX+rect->w) << 16)); /* Set up the Y boundaries */ ydstlen = (rect->h | (dstY << 16)); /* Set up for color fill operation */ fillop = MGADWG_TRAP | MGADWG_SOLID | MGADWG_ARZERO | MGADWG_SGNZERO | MGADWG_SHIFTZERO; /* Execute the operations! */ mga_wait(5); mga_out32(MGAREG_DWGCTL, fillop | MGADWG_REPLACE); mga_out32(MGAREG_FCOL, color); mga_out32(MGAREG_FXBNDRY, fxbndry); mga_out32(MGAREG_YDSTLEN + MGAREG_EXEC, ydstlen); FB_AddBusySurface(dst); if ( dst == this->screen ) { SDL_mutexV(hw_lock); } return(0); } static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) { SDL_VideoDevice *this = current_video; int pitch, w, h; int srcX, srcY; int dstX, dstY; Uint32 sign; Uint32 start, stop; int skip; Uint32 blitop; /* FIXME: For now, only blit to display surface */ if ( dst->pitch != SDL_VideoSurface->pitch ) { return(src->map->sw_blit(src, srcrect, dst, dstrect)); } /* Don't blit to the display surface when switched away */ if ( dst == this->screen ) { SDL_mutexP(hw_lock); } /* Calculate source and destination base coordinates (in pixels) */ w = dstrect->w; h = dstrect->h; FB_dst_to_xy(this, src, &srcX, &srcY); FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current blit rectangles */ srcX += srcrect->x; srcY += srcrect->y; dstX += dstrect->x; dstY += dstrect->y; pitch = dst->pitch/dst->format->BytesPerPixel; /* Set up the blit direction (sign) flags */ sign = 0; if ( srcX < dstX ) { sign |= 1; } if ( srcY < dstY ) { sign |= 4; srcY += (h - 1); dstY += (h - 1); } /* Set up the blit source row start, end, and skip (in pixels) */ stop = start = (srcY * pitch) + srcX; if ( srcX < dstX ) { start += (w - 1); } else { stop += (w - 1); } if ( srcY < dstY ) { skip = -pitch; } else { skip = pitch; } /* Set up the blit operation */ if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { Uint32 colorkey; blitop = MGADWG_BFCOL | MGADWG_BITBLT | MGADWG_SHIFTZERO | MGADWG_RSTR | (0x0C << 16) | MGADWG_TRANSC; colorkey = src->format->colorkey; switch (dst->format->BytesPerPixel) { case 1: colorkey |= (colorkey<<8); case 2: colorkey |= (colorkey<<16); break; } mga_wait(2); mga_out32(MGAREG_FCOL, colorkey); mga_out32(MGAREG_BCOL, 0xFFFFFFFF); } else { blitop = MGADWG_BFCOL | MGADWG_BITBLT | MGADWG_SHIFTZERO | MGADWG_RSTR | (0x0C << 16); } mga_wait(7); mga_out32(MGAREG_SGN, sign); mga_out32(MGAREG_AR3, start); mga_out32(MGAREG_AR0, stop); mga_out32(MGAREG_AR5, skip); mga_out32(MGAREG_FXBNDRY, (dstX | ((dstX + w-1) << 16))); mga_out32(MGAREG_YDSTLEN, (dstY << 16) | h); mga_out32(MGAREG_DWGCTL + MGAREG_EXEC, blitop); FB_AddBusySurface(src); FB_AddBusySurface(dst); if ( dst == this->screen ) { SDL_mutexV(hw_lock); } return(0); } static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) { if ( ! this->info.blit_hw_A ) { src->flags &= ~SDL_HWACCEL; } } if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) { if ( ! this->info.blit_hw_CC ) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if ( accelerated ) { src->map->hw_blit = HWAccelBlit; } return(accelerated); } void FB_MatroxAccel(_THIS, __u32 card) { /* We have hardware accelerated surface functions */ this->CheckHWBlit = CheckHWBlit; wait_vbl = WaitVBL; wait_idle = WaitIdle; /* The Matrox has an accelerated color fill */ this->info.blit_fill = 1; this->FillHWRect = FillHWRect; /* The Matrox has accelerated normal and colorkey blits. */ this->info.blit_hw = 1; /* The Millenium I appears to do the colorkey test a word at a time, and the transparency is intverted. (?) */ if ( card != FB_ACCEL_MATROX_MGA2064W ) { this->info.blit_hw_CC = 1; this->SetHWColorKey = SetHWColorKey; } #if 0 /* Not yet implemented? */ /* The Matrox G200/G400 has an accelerated alpha blit */ if ( (card == FB_ACCEL_MATROX_MGAG200) || (card == FB_ACCEL_MATROX_MGAG400) ) { this->info.blit_hw_A = 1; this->SetHWAlpha = SetHWAlpha; } #endif }