Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbelo.h @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef SDL_fbelo_h #define SDL_fbelo_h #include <stdlib.h> #include "SDL_fbvideo.h" /* ELO */ #define ELO_PACKET_SIZE 10 #define ELO_START_BYTE 'U' /* eloConvertXY Convert the raw coordinates from the ELO controller to a screen position. */ void eloConvertXY(_THIS, int *dx, int *dy); /* eloInitController(int fd) Initialize the ELO serial touchscreen controller */ int eloInitController(int fd); /* eloParsePacket extract position and button state from a packet */ int eloParsePacket(unsigned char* mousebuf, int* dx, int* dy, int* button_state); /* eloReadPosition read a packet and get the cursor position */ int eloReadPosition(_THIS, int fd, int* x, int* y, int* button_state, int* realx, int* realy); #endif /* SDL_fbelo_h */