Mercurial > sdl-ios-xcode
view src/video/Makefile.am @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | 5bb080d35049 |
children | 19d8949b4584 |
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## Makefile.am for the SDL video library noinst_LTLIBRARIES = libvideo.la # Define which subdirectories need to be built SUBDIRS = @VIDEO_SUBDIRS@ DIST_SUBDIRS = dummy x11 dga nanox fbcon directfb vgl svga ggi aalib \ wincommon windib windx5 \ maccommon macdsp macrom riscos quartz \ bwindow ps2gs photon cybergfx epoc picogui \ ataricommon xbios gem dc qtopia XFree86 DRIVERS = @VIDEO_DRIVERS@ # Include the architecture-independent sources COMMON_SRCS = \ SDL_RLEaccel.c \ SDL_RLEaccel_c.h \ SDL_blit.c \ SDL_blit.h \ SDL_blit_0.c \ SDL_blit_1.c \ SDL_blit_A.c \ SDL_blit_N.c \ SDL_bmp.c \ SDL_cursor.c \ SDL_cursor_c.h \ SDL_gamma.c \ SDL_glfuncs.h \ SDL_leaks.h \ SDL_memops.h \ SDL_pixels.c \ SDL_pixels_c.h \ SDL_surface.c \ SDL_stretch.c \ SDL_stretch_c.h \ SDL_sysvideo.h \ SDL_video.c \ SDL_yuv.c \ SDL_yuvfuncs.h \ SDL_yuv_sw.c \ SDL_yuv_sw_c.h \ SDL_yuv_mmx.c \ mmx.h \ blank_cursor.h \ default_cursor.h libvideo_la_SOURCES = $(COMMON_SRCS) libvideo_la_LIBADD = $(DRIVERS) libvideo_la_DEPENDENCIES = $(DRIVERS)