view src/video/Makefile.am @ 1050:8e1815fd9777

Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:32:41 +0000
parents 5bb080d35049
children 19d8949b4584
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## Makefile.am for the SDL video library

noinst_LTLIBRARIES = libvideo.la

# Define which subdirectories need to be built
SUBDIRS = @VIDEO_SUBDIRS@
DIST_SUBDIRS = dummy x11 dga nanox fbcon directfb vgl svga ggi aalib \
               wincommon windib windx5 \
               maccommon macdsp macrom riscos quartz \
               bwindow ps2gs photon cybergfx epoc picogui \
               ataricommon xbios gem dc qtopia XFree86

DRIVERS = @VIDEO_DRIVERS@

# Include the architecture-independent sources
COMMON_SRCS =			\
	SDL_RLEaccel.c		\
	SDL_RLEaccel_c.h	\
	SDL_blit.c		\
	SDL_blit.h		\
	SDL_blit_0.c		\
	SDL_blit_1.c		\
	SDL_blit_A.c		\
	SDL_blit_N.c		\
	SDL_bmp.c		\
	SDL_cursor.c		\
	SDL_cursor_c.h		\
	SDL_gamma.c		\
	SDL_glfuncs.h		\
	SDL_leaks.h		\
	SDL_memops.h		\
	SDL_pixels.c		\
	SDL_pixels_c.h		\
	SDL_surface.c		\
	SDL_stretch.c		\
	SDL_stretch_c.h		\
	SDL_sysvideo.h		\
	SDL_video.c		\
	SDL_yuv.c		\
	SDL_yuvfuncs.h		\
	SDL_yuv_sw.c		\
	SDL_yuv_sw_c.h		\
	SDL_yuv_mmx.c		\
	mmx.h			\
	blank_cursor.h		\
	default_cursor.h

libvideo_la_SOURCES = $(COMMON_SRCS)
libvideo_la_LIBADD = $(DRIVERS)
libvideo_la_DEPENDENCIES = $(DRIVERS)