view src/timer/macos/FastTimes.h @ 1050:8e1815fd9777

Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:32:41 +0000
parents 74212992fb08
children d910939febfa
line wrap: on
line source

/* File "FastTimes.h" - Original code by Matt Slot <fprefect@ambrosiasw.com>  */
/* Created 4/24/99    - This file is hereby placed in the public domain       */
/* Updated 5/21/99    - Calibrate to VIA, add TBR support, renamed functions  */
/* Updated 10/4/99    - Use AbsoluteToNanoseconds() in case Absolute = double */
/* Updated 2/15/00    - Check for native Time Manager, no need to calibrate   */
/* Updated 3/21/00    - Fixed ns conversion, create 2 different scale factors */
/* Updated 5/03/00    - Added copyright and placed into PD. No code changes   */

/* This file is Copyright (C) Matt Slot, 1999-2000. It is hereby placed into 
   the public domain. The author makes no warranty as to fitness or stability */

#ifndef __FAST_TIMES_HEADER__
#define __FAST_TIMES_HEADER__

/* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */
/* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */

extern void			FastInitialize(void);
extern UInt64		FastMicroseconds(void);
extern UInt64		FastMilliseconds(void);
extern StringPtr	FastMethod(void);

/* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */
/* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */

#endif /* __FAST_TIMES_HEADER__ */