Mercurial > sdl-ios-xcode
view src/timer/macos/FastTimes.h @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | 74212992fb08 |
children | d910939febfa |
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/* File "FastTimes.h" - Original code by Matt Slot <fprefect@ambrosiasw.com> */ /* Created 4/24/99 - This file is hereby placed in the public domain */ /* Updated 5/21/99 - Calibrate to VIA, add TBR support, renamed functions */ /* Updated 10/4/99 - Use AbsoluteToNanoseconds() in case Absolute = double */ /* Updated 2/15/00 - Check for native Time Manager, no need to calibrate */ /* Updated 3/21/00 - Fixed ns conversion, create 2 different scale factors */ /* Updated 5/03/00 - Added copyright and placed into PD. No code changes */ /* This file is Copyright (C) Matt Slot, 1999-2000. It is hereby placed into the public domain. The author makes no warranty as to fitness or stability */ #ifndef __FAST_TIMES_HEADER__ #define __FAST_TIMES_HEADER__ /* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */ /* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */ extern void FastInitialize(void); extern UInt64 FastMicroseconds(void); extern UInt64 FastMilliseconds(void); extern StringPtr FastMethod(void); /* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */ /* **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** */ #endif /* __FAST_TIMES_HEADER__ */