Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_GrabInput.3 @ 1050:8e1815fd9777
Holding down shift while moving the mouse's scrollwheel on MacOS X makes the
OS report these are "horizontal scrollwheel" events, which confuses gaming
apps in several legitimate conditions. Now all scrollwheel events are made
to look vertical when passed to the app.
Patch by John Knottenbelt.
http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Apr 2005 10:32:41 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_GrabInput\- Grabs mouse and keyboard input\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); .SH "DESCRIPTION" .PP Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. .PP When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. .PP .PP .nf \f(CWtypedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_GrabMode;\fR .fi .PP .SH "RETURN VALUE" .PP The current/new \fBSDL_GrabMode\fR\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01