view docs/man3/SDL_VideoDriverName.3 @ 1050:8e1815fd9777

Holding down shift while moving the mouse's scrollwheel on MacOS X makes the OS report these are "horizontal scrollwheel" events, which confuses gaming apps in several legitimate conditions. Now all scrollwheel events are made to look vertical when passed to the app. Patch by John Knottenbelt. http://www.libsdl.org/pipermail/sdl/2005-March/067978.html
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:32:41 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_VideoDriverName" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_VideoDriverName\- Obtain the name of the video driver
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBchar *\fBSDL_VideoDriverName\fP\fR(\fBchar *namebuf, int maxlen\fR);
.SH "DESCRIPTION"
.PP
The buffer pointed to by \fBnamebuf\fR is filled up to a maximum of \fBmaxlen\fR characters (include the NULL terminator) with the name of the initialised video driver\&. The driver name is a simple one word identifier like "x11" or "windib"\&.
.SH "RETURN VALUE"
.PP
Returns \fBNULL\fP if video has not been initialised with \fBSDL_Init\fP or a pointer to \fBnamebuf\fR otherwise\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Init\fP\fR \fI\fBSDL_InitSubSystem\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01