view src/video/gapi/SDL_gapivideo.h @ 1545:8d9bb0cf2c2a

Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set. SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 15 Mar 2006 17:46:41 +0000
parents 420b3f47806d
children 782fd950bd46 c121d94672cb 31c7c57af8a4
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_gapivideo_h
#define _SDL_gapivideo_h

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"

/* From gx.h, since it's not really C compliant */

struct GXDisplayProperties {
    DWORD cxWidth;
    DWORD cyHeight;         // notice lack of 'th' in the word height.
    long cbxPitch;          // number of bytes to move right one x pixel - can be negative.
    long cbyPitch;          // number of bytes to move down one y pixel - can be negative.
    long cBPP;              // # of bits in each pixel
    DWORD ffFormat;         // format flags.
};

struct GXKeyList {
    short vkUp;             // key for up
    POINT ptUp;             // x,y position of key/button.  Not on screen but in screen coordinates.
    short vkDown;
    POINT ptDown;
    short vkLeft;
    POINT ptLeft;
    short vkRight;
    POINT ptRight;
    short vkA;
    POINT ptA;
    short vkB;
    POINT ptB;
    short vkC;
    POINT ptC;
    short vkStart;
    POINT ptStart;
};

typedef int   (*PFNGXOpenDisplay)(HWND hWnd, DWORD dwFlags);
typedef int   (*PFNGXCloseDisplay)();
typedef void* (*PFNGXBeginDraw)();
typedef int   (*PFNGXEndDraw)();
typedef int   (*PFNGXOpenInput)();
typedef int   (*PFNGXCloseInput)();
typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties)();
typedef struct GXKeyList (*PFNGXGetDefaultKeys)(int iOptions);
typedef int   (*PFNGXSuspend)();
typedef int   (*PFNGXResume)();
typedef int   (*PFNGXSetViewport)( DWORD dwTop, DWORD dwHeight, DWORD dwReserved1, DWORD dwReserved2 );
typedef BOOL  (*PFNGXIsDisplayDRAMBuffer)();

struct GapiFunc
{
    PFNGXOpenDisplay          GXOpenDisplay;
    PFNGXCloseDisplay         GXCloseDisplay;
    PFNGXBeginDraw            GXBeginDraw;
    PFNGXEndDraw              GXEndDraw;
    PFNGXOpenInput            GXOpenInput;
    PFNGXCloseInput           GXCloseInput;
    PFNGXGetDisplayProperties GXGetDisplayProperties;
    PFNGXGetDefaultKeys       GXGetDefaultKeys;
    PFNGXSuspend              GXSuspend;
    PFNGXResume               GXResume;
    PFNGXSetViewport          GXSetViewport;
    PFNGXIsDisplayDRAMBuffer  GXIsDisplayDRAMBuffer;
};

#define kfLandscape	0x8			// Screen is rotated 270 degrees
#define kfPalette	0x10		// Pixel values are indexes into a palette
#define kfDirect	0x20		// Pixel values contain actual level information
#define kfDirect555	0x40		// 5 bits each for red, green and blue values in a pixel.
#define kfDirect565	0x80		// 5 red bits, 6 green bits and 5 blue bits per pixel
#define kfDirect888	0x100		// 8 bits each for red, green and blue values in a pixel.
#define kfDirect444	0x200		// 4 red, 4 green, 4 blue
#define kfDirectInverted 0x400

#define GX_FULLSCREEN	0x01		// for OpenDisplay() 
#define GX_NORMALKEYS   0x02
#define GX_LANDSCAPEKEYS        0x03

typedef enum
{
	SDL_ORIENTATION_UP,
	SDL_ORIENTATION_DOWN,
	SDL_ORIENTATION_LEFT,
	SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;

/* GAPI video mode */
typedef enum {
	GAPI_NONE = 0,
	GAPI_DIRECT_565,
	GAPI_DIRECT_555,
	GAPI_MONO,
	GAPI_PALETTE
} GAPIVideoMode; 

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

typedef unsigned short PIXEL;

/* Private display data 
   begin with DIB private structure to allow DIB events code sharing
*/
struct SDL_PrivateVideoData {
    HBITMAP screen_bmp;
    HPALETTE screen_pal;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];
	enum SDL_ScreenOrientation userOrientation;
	int invert;
	char hiresFix; // using hires mode without defining hires resource
// --------------
	int useGXOpenDisplay; /* use GXOpenDispplay */
    int w, h;
	enum SDL_ScreenOrientation gapiOrientation;

    void *buffer; // may be 8, 16, 24, 32 bpp
	PIXEL *videoMem;
	BOOL needUpdate;
	struct GXKeyList keyList;
	struct GapiFunc gxFunc;
	struct GXDisplayProperties gxProperties;
	enum GAPIVideoMode videoMode;
	int colorscale;
	int dstLineStep;  // in bytes
	int dstPixelStep; // in bytes
	int startOffset; // in bytes
	int useVga;
	int suspended; // do not pu anything into video memory
};


#define gapiBuffer this->hidden->buffer
#define gapi this->hidden

#endif /* _SDL_gapivideo_h */